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Titania Prime

Solo Everything - Ultimate Razorwing build

by last updated 2 months ago

20

Tempting and terrifying, this is Titania in her ultimate form.

520 VOTES
65 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
465
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,168
Guide
65 Comments
Titania Prime builds
Builds by Zeemgeem

Solo Everything - Ultimate Razorwing build

This build is capable of effortlessly soloing nearly all content in the game. With it you will be completely self-sufficient in regard to energy sustain, and can kill practically any enemy, boss, or horde easily, quickly and without help. [Titania] is very survivable and has the highest mobility possible in the game, though it does take practice handling an extremely high [Razorwing Blitz] speed bonus. I have over 500 hours played on [Titania] and this, to me, is as good as it gets.

My Exalted Weapons
Dex Pixia
Diwata

Vasca Builds
Optimal Vasca
Budget Vasca

Alternate Configs
Thermal Sunder Relic Farming
Zero Investment Build for Beginners/Trying out Titania's playstyle
^ New players or those who want to see how [Titania] feels before investing any forma should go here. ^ (Not for use in steel path!)

Update 38.5 changes, round 2:

General:
Complete rethink of the build with new discoveries. Namely, [Xata]'s Whisper and blast together makes Secondary Enervate go crazy and stack a lot higher than it should, because those extra damage instances increment Secondary Enervate, and benefit from the main instance of damage dealing a critical hit, but cannot crit themselves. This results in extremely high damage, and more importantly, damage with actual AOE potential. [Titania] is a pretty good room nuker now. Razorflies and squadmates cannot be buffed by [Xata]'s Whisper, but the increase to your personal damage will probably outweigh that. Consider Roar if you want to continue being a group buffer (or just hate the Xata slime constantly all over you) - with the current focus on 1999 enemies, which do not have faction weakness mods, it will pull ahead of Nourish. Nourish may still be better than roar against factions which do have faction weakness mods. If you're sticking with Nourish, run [Blind Rage] or [Transient Fortitude] (whichever is missing otherwise) instead of [Equilibrium].

But why change the build's identity? To put it simply, a lot of our best options were not pulling their weight with the introduction of Arcane Enervate. Avenger became a very tiny DPS gain rather than an essential part of the build, [Dex Pixia] had more open space and nothing good to fill it with, and the massive buff to DPS Enervate provided meant we were getting into overkill territory anyway. With Xata and Blast, every option has a strong influence once again, pulling us ahead of the Nourish build - just in a new direction. If people still want the Nourish Build, please leave a comment about it! I'll maintain both if Nourish is still popular. Equilibrium is also easier to manage than Nourish - even if you get nullified you will always get those big energy drops.

Titania: (1 re-forma)
Subsume Nourish over Lantern -> Subsume Xata's Whisper over Lantern
Combat Discipline -> Brief Respite
Power Drift -> Preparation
Blind Rage OR Transient Fortitude -> Equilibrium (1 forma)
Arcane Avenger -> Arcane Aegis (alternatives discussed in new section below)
"Energy Orb Effectiveness" & "Health/s Regenerated" no longer recommended. Suggested shards are now your favoured combination of Casting Speed, Ability Strength, Ability Duration.

Dex Pixia: (2 re-forma)
Augur Pact -> Primed Heated Charge (1 forma)
Pistol Pestilence -> Frostbite
Primed Expel X -> Pistol Elementalist (1 forma)

Diwata:
No changes. This weapon still sucks lol

If you don't want to re-forma, the old build will still work fine for all the same content it did before.

Quick explanations below, as I do not personally like reading overly long guides. I will assume you generally understand how to play this frame effectively, though feel free to ask if you have any questions.

Basic Tips:
Razorflies are more useful than you might think - they can apply a debuff to make enemies take up to 2x more damage. This is on a unique multiplier, so it affects final damage! If you want to make them debuff a specific, extra tanky enemy, exit and re-enter razorwing right in front of your chosen target while facing towards it.

  • Razorflies generally prioritize trying to enter the same tile of the map as you before doing damage, so they will wander further or closer depending on the map and where you are in it.
  • Keep energy high above all else. Dropping a tribute buff or spellbind is fine if it lets you stay in [Razorwing]. Your abilities from most to least important are: [Xata]'s Whisper > [Razorwing] > Spellbind > Dust > Full Moon > Thorns = Entangle. While a tribute buff is active, razorwing will spawn an extra razorfly, up to 4 if all are active. As long as the buff remains, you can exit and re-enter [Razorwing] and the extra razorfly will respawn. The extra razorfly will remain even after the buff expires until you exit [Razorwing]. Thus, Thorns and Entangle do not need to be maintained. If using a tanking setup rather than shield gating, maintaining Thorns becomes about as important as spellbind.
  • Staying a few feet above enemies makes them struggle to shoot you, as most enemies with guns will prioritize closer enemies and Razorflies have some innate aggro capability. Combined with stacking midair damage resistances, Dust reducing accuracy, silenced weapons with [Suppress], your tiny hitbox, best in the game mobility for escaping danger and [Razorwing]'s innate dodge chance, this is why I don't suggest fully committing to a manual shield gating build for general use. Titania can tank extremely effectively by never being hit much in the first place - just avoid gas clouds, napalm fields, [Jade] beams and other lingering aoes as they can kill you very quickly. Spellbind will prevent statuses like toxin and heat from applying in these AOE hazards but they also have raw damage that will bypass accuracy and dodge chances.
  • When navigating from objective to objective, you can exit and re-enter [Razorwing] to reset Blitz stacks and build up a smaller and more managable amount. I tend to prefer navigating with just one stack, using sprint for straightaways and walk for more precise maneuvers.
  • If a [Volt] is in the mission using their 2 on you and ruining your [Razorwing] experience you can roll backwards to remove the effect until they cast it on you again. There is unfortunately no way to opt out of recieving the buff entirely.
  • [Titania] can use Blink like archwings can, by executing a roll while moving forwards or standing still. You can pass through laser grids and alarm triggers in spy missions with this and get it done faster than any other frame if done properly.
  • Razorwing has a much shorter animation and doesn't lock your movement, but only if cast in the air.
  • [Titania]'s small body actually means the crosshair is further away from her physical body relative to other frames. In a pinch you can completely hide your hurtboxes behind almost any object for cover while being able to shoot through it as long as your crosshair is on the other side of the object.
  • If for whatever reason you're pulled out of razorwing or just can't stay in it, quickly entering operator/drifter mode and going invisible to get your bearings and reposition is usually the best move.
  • Entangle is the only slow effect in the game which reduces movement speed but does not reduce animation speed, like firing weapons or melee swings. Because of this it mostly serves just to provide an extra razorfly and doesn't need to be used in situations where razorflies are not helpful. Similarily, Thorns is only beneficial on tanky builds. It benefits player teammates within range, but not NPCs like rescue targets or defence objectives.
  • Razorflies sometimes do things you don't want, like attacking enemies outside of the Netracell target bubble. Since they can't die, the only way to correct this is to exit and re-enter [Razorwing] whenever they're misbehaving. Pay attention to them if you're wondering why enemies seem to be distracted on the other end of the room.
  • Razorflies are buffed by select Duviri decrees and 1999 overrides.
  • All set bonuses on primary, secondary, and melee weapons are lost while in [Razorwing]. They must be on [Dex Pixia] or [Diwata] to activate, and set bonuses on exalted weapons will likewise deactivate when [Razorwing] is inactive. Set bonuses on companions and companion weapons remain active.

Stuff You Should Use That Isn't Part Of The Build (You'll want to make a loadout)

Because we're always going to want to be in [Razorwing], that gives us some room to play with the rest of our gear to make it pull some extra weight. A reliable, instantly powerful AOE weapon ([Ogris], [Tonkor], [Sporelacer], [Magistar] etc) can help you out in situations where leaving [Razorwing] just long enough to fire it once or twice will clear a room faster than [Dex Pixia]. We don't have to worry as much about ammo capacity because we only use it rarely. I tend to prefer a [Sporelacer] secondary.

You can also equip weapons that can apply buffs, such as a [Grimoire] with [Vome Invocation], a kitgun with Pax Bolt, or a parazon with [Power Drain]. If you cast [Razorwing] while these buffs are active, it will maintain the strength bonus for as long as it remains active. Some buffs, however, do not linger after expiring. This includes the efficiency from Pax Bolt or [Netra Invocation]. Some buffs such as power conversion do not increase the damage of [Dex Pixia], but will increase the speed bonus of [Razorwing Blitz]. There are far too many to list here, so experiment if you'd like to. While these buffs are helpful, it's best not to get caught up in the idea you need to set up all of them or you're playing the game wrong. They're helpful when you find the opportunity to activate them, but not essential.

Lastly, some weapons have the ability to generate energy. This could be a [Grimoire] with [Xata Invocation], [Khra Canticle], and [Energizing Shot], a Zaw with Exodia Brave, a [Tenet Glaxion] with [Photon Overcharge], or a Parazon with [Blood For Energy] and [Blood For Life], to name a few. These are situationally useful at best, but good for missions with reduced max energy or disabled energy pads.

Companions disappear while in [Razorwing], so a [Vasca Kavat] is my favourite choice, as it will instantly get you up if you get downed, once every two minutes. Djiin looks appealing for this same benefit with potentially infinite uses, but I find it usually dies before it finishes slowly reviving you and fails to do its job. Likewise Vulaphylas can't make use of [Martyr Symbiosis] to revive since they need to be on the field for it to charge up. Sentinels will provide more damage if properly modded but have more wonky behaviours while you're in razorwing - use at your own risk.
Animal instinct will still work in Razorwing, so make sure to equip it. Using a non-sentinel companion with [Bite] and [Tenacious Bond] will also grant you extra crit damage even in [Razorwing]. [Reinforced Bond] can also work (though is admittedly much less impactful) if the companion is modded for shields and you reload a few times at the start of a mission. Most importantly, clones from [Duplex Bond] will be created passively and can draw aggro, prime enemies, and [Shred] through just about any enemies with some help from Full Moon.

Magus Repair can counteract any chip damage. Madurai will give us more damage, power strength and casting speed, and the best chance at getting Last Gasp kills, but Zenurik lets you fill up on energy very quickly in sticky situations without using an energy pad, and can provide a small strength bonus if you double cast the bubble, as well as extra energy from pickups. I find Madurai to be better overall, but unless doing difficult content I usually just run Zenurik for lazy convenience.

[Precision Intensify] VS [Umbral Intensify]
[Precision Intensify] increases DPS output much more than Umbral, unless you're running a tank build with [Umbral Vitality]. Because I no longer recommend tanking as a general use build, [Umbral Intensify] has been dropped. However, both still have merit. You may find the extra blitz speed from Precision to be excessive, for example. Unless you're pushing endurance missions or max difficulty Archimedia, you probably won't notice a difference, so use whichever one you find more comfortable, or perhaps use [Umbral Intensify] if you value umbral forma less than regular forma. An Umbral Polarity isn't especially annoying to work around since it only makes Fast Deflection cost 9 instead of 7 - if you want to build a setup which allows easy swapping, it is comfortably possible.

Why [Catalyzing Shields]?
[Catalyzing Shields] is currently bugged(?), providing the full 1.33 seconds of shield gate even if you don't have full shields. This means you can use an augur mod, cast spellbind for even just 1 point of shields and still get that 1.33 seconds of invulnerability. Since [Titania] is only sporatically hit anyway, this pairs excellently with Fast Deflection for some easy automatic shield gating and a single augur mod on Dex Pixia for manual shield gating when needed - you always get the full 1.33 seconds. If this bug (if it even is one) is fixed, Catalyzing Shields will be dropped. You might prefer Primed Redirection instead - you'll get a longer shield gate in most situations, giving you a bit of extra time to cast spellbind and retreat, but you might have a harder time when you're being barraged with damage nonstop. You might also try Vigilante Vigor, so that you only need 0.2 seconds to get a little bit of shield back - your shield gates will be extremely brief under constant fire, but more frequent.

Endurance missions? (and a rant about them)
Titania's damage output is very, very high. She should be able to perform excellently at level cap - however, this build is for general use, and while probably quite capable at level cap, I'm not going to extensively test it there or provide much support for it, at least not until the simulacrum is updated to be able to spawn level cap enemies or we can start a mission already at level cap. Simply put - I don't have the time and it doesn't interest me to play the game that way. I do not optimize for level cap simply because I only very rarely play it, and I believe not that many people actually do. If you're wondering what I mean when I say "optimizing for level cap", one example on this build is using Arcane Aegis and Fast Deflection rather than more strength mods - the extra damage is just not necessary or even noticeable before levels you'll never see if you aren't going for level cap, so by making my build specifically to excel at level cap, I'd have to remove those mods and inadvertantly make it worse for everything else without that QOL survivability. Less spellbind spamming to shield gate is more time shooting, too. Unfortunately "LVL9999 EASY AFK BEST BUILD" is good clickbait so the weird trend of trying to push every frame into a level cap nuke with seemingly little regard for anything else carries on, even when those frames have better things to be doing. [Sevagoth] and [Koumei] will probably be much better choices (I think? I don't keep up with level cap strats), [Titania]'s strength is in mobility, which is less impactful in endless missions anyway. Most rewards don't really scale with time in Warframe with only a few exceptions, very few of which are missions which benefit from [Titania]'s strengths. For a few examples: Strong mobility doesn't help in almost any endless mode, exalted weapons can't kill arbitration drones, [Titania] has no defensive ability to [Protect] Kuva survival towers or defense targets, and level cap enemies optimally require a "primer" and a "[Stinger]" combo to be dealt with quickly, which is awkward when you're locked to only one gun in [Razorwing]. [Titania] is good in the circuit, but perhaps other frames are better in other modes. You wouldn't build Mesa for eidolon hunting, and I think the same principle applies for level cap - you really shouldn't try and fit round warframes through a square hole, ignoring whatever individual use-cases they have in the process just to optimize them for level 9999 enemies they'll never end up actually fighting because someone else can do it better so you'll use that frame instead. If she works out for your purposes, that's great! But please don't complain about my build's performance for activities it is not built to do. Feel free to modify whatever you need to do to make it work for that. Replacing Arcane Aegis with Molt Augmented and Fast Deflection with Transient Fortitude/[Blind Rage] is probably a good start.
TLDR try it if you want but i won't optimize for it. should be fine.

(U36) Why are we using toxin now?
Something happened with the status update that either nerfed heat or buffed toxin, but it does extremely high damage post-rework in my testing of every element post U36. This is because it is boosted by both power strength (as this increases the base damage of exalted weapons, which is what determines status damage) as well as viral, which is very easy to spread with nourish and especially nourish boosted Razorflies. With a bit of practice you can spend less time shooting at any one individual enemy by getting a feel for how low they need to be for the toxin procs to finish them off. The average enemy only needs one or two procs, which is almost guaranteed with Dex Pixia's absurd fire rate. As of now it's the best option and a powerful all-rounder - stripping armour, bypassing shields, and shredding anything that won't immediately die to raw damage. Yes, all exalted weapons apply Archon mods.

(U36) Are blast and gas good yet?
Blast is only good when combined with Xata's Whisper and Secondary Enervate - janky Warframe math makes it do significant damage with these helping it out. This is good enough to be worth specifically building for, but it isn't very good otherwise. As for gas, it benefits from a lot of the same weird math, but only stacks to 10, which takes less than a second with [Dex Pixia]. The aoe damage isn't enough to kill surrounding enemies by itself so you still end up having to shoot them all individually anyway. Toxin ends up being better AOE damage in my opinion just because you can switch targets while the DOT finishes them off.

Does [Archon Flow] help efficiency?
I have to say yes but only technically and theoretically. You really don't want cold on your [Dex Pixia] over Toxin, and while you can put it on [Diwata], you really don't need to and it will hurt more than it will help trying to get it to proc all the time. Before adopting the [Condition Overload] build I ran [Archon Flow] with a cold [Diwata] full time for years and I'm not sure it did anything meaningful even a single time. The simple fact of the matter is that energy orbs are not that sparse in high level content (Eximus guarantee them and Duplex clones will bury you in them!) and you only need one single orb every minute or so at worst if you let your less important buffs drop. [Equilibrium] has you covered. Ironically [Archon Flow] probably hurts efficiency more than it helps just by having you start with one single less capacity point. It's that irrelevant. If you have the capacity feel free to run it, but I wouldn't add an extra forma just to fit it in. You'll be very disappointed.

I'm too fast!
Don't sprint unless you know exactly how the tiles ahead are shaped and can navigate your movement quickly enough to accommodate. When traversing, only stack up as many blitz stacks as you're comfortable with, and max out when it's shooting time. Canceling razorwing and re-entering will reset your stacks to help with this. Always keep spellbind up, so you're not doing backflips the whole time. Open doors and hack terminals in operator form to save your blitz stacks from resetting. Hobbled keys only nerf your base flight speed and not the extra speed you get from [Razorwing Blitz], so you'll only feel it during the times you won't want to. Don't use it.

Why Negative Efficiency?
[Transient Fortitude] and [Blind Rage] both have their uses, but are easily interchangable. I find I don't need the extra efficiency. If you do, swap them out! But with Primed/[Archon Flow], [Equilibrium] and a decently high duration stat, you have all the efficiency you'll need. Health orbs will grant over 100 energy. If you run out you can use energy restores any of the energy restore weapons described above, or even [Trinity] specters, but this will only happen if you go a couple minutes without an orb dropping. Rather than adding [Streamline] or similar mods and taking valuable mod space, just swap to [Transient Fortitude], you won't notice too much damage difference. If you're still having problems after that, you may be spamming spellbind at unnecessary times - if you don't think that's it, you could try Arcane Energize over Arcane Aegis, or use some archon shards on Energy Orb effectiveness. If you're running Face Off, you should always use [Transient Fortitude] over [Blind Rage] or else the energy disabled penalty the other squad can inflict will hurt. This goes for other missions where energy is sparse. If you don't like swapping around for different missions, camping [Transient Fortitude] is fine.

Why Xata's Whisper?
Xata's Whisper is a frankly goofy ability that scales differently than everything else in the game - rather than applying as an elemental bonus to your weapons like Nourish or [Shock Trooper], it creates an extra damage instance per damage instance with the [Xata] multiplier being applied to final damage. This means it stacks multiplicatively with everything, and also (for some reason only known to those who can read Warframe Math™) stacks multiplicatively a second time with a select few interactions, most notably blast and faction damage. Blast and [Xata]'s Whisper also increment Secondary Enervate while being unable to crit themselves (while still actually benefitting from critting, since they are based on the final damage of your shots, which can crit,) which makes the game get very confused and allows for red crits on Secondary Enervate - to get that out of a mod on [Dex Pixia]'s 10% crit chance, it would be about a 2000% crit chance buff, or about eleven Primed Pistol Gambits. While it does reset every couple shots, your average crit chance is still about half of that, and with [Razorwing Blitz]' fire rate, you will never even notice when it's at 0%.

Why Not [Narrow Minded]?
Considering [Razorwing Blitz], we are going to be spamming abilities a lot. [Archon Continuity] is pretty important to our build to strip armour, so unfortunately there just isn't space. That said, I don't really notice the difference since [Titania] spams abilities a lot anyway, especially if shield gating. [Streamline] would be better for keeping your energy pool up because of how frequently you cast. Not running it also saves a forma. If you think you want more duration, add duration shards, or if you want overkill, swap Transient Fortitude/[Blind Rage] or [Fast Deflection] for [Narrow Minded]. The value of [Archon Continuity] is in damage output first and foremost.

Why Subsume Lantern?
You can kill anything by looking at it. We do not need CC. We keep Spellbind as a cheap spammable for [Razorwing Blitz], for stagger and status immunity, and we keep Tribute to get more razorflies, lower enemy accuracy and increase razorfly damage. Each of these buffs is surprisingly useful and is not impacted by our low range. Magus Lockdown is a great CC if you need one, and doesn't take an ability slot.

Spellbind Harvest?
While yes, this mod does help efficiency a bit, there are only so many mod slots on a warframe and investing any into efficiency isn't really needed, not for me at least. Even if you want more, [Equilibrium] will do much, much more than this augment to help your energy levels stay high, while working passively. This mod only works if all 4 enemies are not already affected by Spellbind, but does work even if they are immune to Spellbind's effects due to overguard or stun immunity.

Why Arcane Pistoleer?
[Dex Pixia] runs out of ammo very quickly. It reloads fast too, but when Pistoleer procs ultimately it is providing more DPS than other arcanes like Arcane Velocity and Arcane Precision, as the bonuses these grant are only additive to other sources. For Velocity especially this makes it not very useful, considering [Razorwing Blitz] will grant more than +300% fire rate already. Precision is strong, though falls off a bit with [Galvanized Shot]. Other arcanes have minimal benefits. Maybe more importantly, pistoleer is fun, and once you get used to the timer it is consistent too. Stopping to get a headshot before going back to spraying everywhere will still save you more time than stopping every second to reload.

Is Archon Intensify worth it?
Archon Intensify can proc off of Titania's passive - however, only on the first tick of healing, and only if that first tick actually manages to restore a health point, so it does not proc at full HP. It cannot refresh until that bonus runs out. While [Combat Discipline] helps to keep the uptime on this mod high, it is still frustratingly inconsistent and requires you to pay constant attention to it by using spellbind before every nourish if you want it to be useful. [Titania] does just fine without needing to micromanage an extra buff, so it's best not to bother.

Is [Archon Vitality] worth using? (if using heat)
Yes and no. While you will proc more heat on the average enemy and thus increase the DOT damage, the average enemy tends to die before the second or third tick of damage. This leaves [Archon Vitality]'s advantages in a narrow subset of enemies who are tanky, but also don't have any maximum cap for how many stacks of a given status they can have. Keeping in mind that most bosses have this cap I don't think it's radically stronger and the negatives outweight the positives in most situations.

Arcane Aegis? (and alternatives)
This mod is a lot better than it seems at a glance. It provides constant shield regen while active, effectively invincibility - it can proc even while shield gating, and while active you don't have to worry about survivability at all. It can even be unranked. If you don't like it though, Arcane Precision is an okay damage option, and Arcane Energize helps in situations where energy is limited. Molt [Vigor] is a decent damage option, activate once before entering [Razorwing], activate again before every [Xata] refresh. Molt Efficiency is inconsistent when you're rapidly shield gating, but pretty good if you're not being constantly damaged. If you prefer a tanking setup, Arcane [Guardian] is okay, as it does get better uptime, but it doesn't necessarily win out VS Aegis giving completely invulnerability to everything except toxin.

Stinky Arcanes That I Do Not Like:
Molt Augmented doesn't do anything outside of endurance missions. Pretty much useless on everything else, but the best damage option for endurance.
Any status immunity arcane. Seriously, just keep spellbind active. No, they will not save you from toxin clouds, those are not toxin procs.
Arcane Barrier is worse than Aegis in every concievable situation.
Arcane Impetus requires brain power and upkeep for a benefit you won't notice unless you go for level cap.
Arcane Camisado, while pretty good, resets on ability cast, and so still needs to be watched and worked around for optimal use.
Arcane Power Ramp seems cool and all until you need to shield gate with Spellbind in rapid succession or refresh Tribute buffs. Not worth it.
Arcane Steadfast can straight up murder you when you need to shield gate with Brief Respite and get 0 shields for your 0 energy.
Arcane Velocity is the worst damage option. Razorwing Blitz provides you with 300-400% fire rate already. Anything else will do better.
Arcane Hot Shot is the second worst damage option - it isn't a flat bonus, so it only provides a very sad 30% crit chance to [Dex Pixia] while requiring a weaker element setup. Ironically, because Blast procs increase the speed Enervate stacks up, you'll actually get worse crits with Hot Shot, because heat and blast are incompatible.

Archon Shards?
Use whatever combination you prefer of corrosive stacks (One tauforged is sufficient), strength, duration, casting speed, energy orb efficiency. I personally run 2 casting speed, 2 strength, and 1 duration, all tauforged - but this is personal preference and not necessarily the 'best' choice statistically. Don't run secondary crit chance. Strength both adds more DPS. Ability damage shards do absolutely nothing on exalted weapons.
You can also run 5 Tauforged Max Energy shards, losing out on 115 max energy in exchange for being able to slot in [Vigilante Vigor], if you want more security in your automatic shield gates at the cost of a little bit less energy. Note that this is not worth doing in order to open space for most other mods, as slotting shards to directly increase stats like strength or casting speed will be better than giving up the extra max energy granted by [Primed Flow] to slot a mod that will have a lesser or equal effect such as [Transient Fortitude] (55% from the mod VS 60% from 4 shards) or [Natural Talent] (50% from the mod VS 75% from 2 shards.) Credit to Karma_Enthusiast for this idea!

Where is [Catalyzing Shields]?
(U38.5 This section no longer applies, but I'm leaving it here to make a case for tanking builds. Tanking remains quite strong in regular star chart content but is weaker in most recent content. If the [Catalyzing Shields] bug is fixed, my opinion will likely return to more or less how it was when this section was written.)

I don't like [Catalyzing Shields] on [Titania] and there is not much more to it than that. If you're wondering why: the AI struggles shooting above them, and with shooting at small targets, and she has a built in dodge chance and an accuracy reducer for enemies, as well as being able to zip around fast to get out of trouble. These are small but they add up - [Titania] is one of the best in the game for personal survivability. Many missions you will not even take damage to begin with. As such, just having augur mods is more than good enough most of the time. If you do like it, consider reversing your hold/tap settings to proc it with spellbind quickly, and replace [Aviator] with [Power Drift]. Again, for long endurance enemies will eventually become very accurate and [Catalyzing Shields] becomes more important. I consider this a niche case so it is not my default reccomendation.

TLDR: [Titania] confuses the AI, reduces enemy accuracy, dodges half of all damage instances, can permanently apply airborne DR mods, has a small hitbox, has the mobility to position anywhere in 3d space and escape any situation at any time, and is capable of summoning aggro-drawing razorflies. On top of this, my build adds an instant and automatic revive every minute, as well as throwing [Duplex Bond] clones into the mix which draw aggro themselves, spawn automatically, rarely die, and spam stuns on enemies with [Bell Ringer] and electric procs. If you're in doubt, here is a clip of me doing more or less nothing but maintaining defensive abilities and surviving 20 level 225 steel path eximus heavy gunners for 3 minutes while they barely seem to acknowledge I'm there. Every instance of chip damage here would need to be manually shield gated without a tanking setup.