INTRODUCTION
This is a hybrid offense oriented Saryn build focused on weapon buffing (with venom dose and toxic lash), AOE armor strip/nuking (with spores and miasma) and speedrunning (molt). If you are having trouble surviving in steel path, you should use a crowd control subsume such as Resonator, Shooting Gallery with Muzzle Flash or Breach Surge.
Pure Weapon Platform Saryn: https://overframe.gg/build/226696/
Casual Tanking Gloom Saryn build : https://overframe.gg/build/211170/
ESO nuke : https://overframe.gg/build/244100/
UPDATE JUNE 2024
With armor changes, a single Tauforged Emerald shard is sufficient to allow up to 98% armor strip. Reaching 100% armor strip with two emerald shards is in comparison only a 14% DPS increase on armor capped enemies. In comparison, a single Tauforged +toxin status damage shard gives 18% or more DPS increase to toxic lash STATUS when running 2-3 Tauforged Toxin shards already, meaning the ideal shard configuration is 1 Tauforged +corrosive stack shard, 3 to 4 Tauforged +toxin status shard and 1 Tauforged Cast Speed shard (Optional).
UPDATE JAN 2024
New Emerald Archon shards make [Saryn] even more overpowered than previous, since two regular corrosive stack shards now allow maximum corrosive procs to hit 14, which enables full armor strip. [Saryn] can apply corrosive stacks extremely quickly through spores, from weapons infused with [Venom Dose] and finally in addition to [Archon Continuity] contributing a few extra corrosive procs from Molt (which releases a guaranteed toxin proc and therefore corrosive proc in a 26m radius on expiring). NOTE, [Archon Continuity] does NOT proc from Toxic Lash since this is taken as 'weapon status' rather than 'ability status', but it is still worth using IMO for minimal increase in drain.
PLAYSTYLE
- Hold 1 to activate [Venom Dose] and press 3 to activate toxic lash to superbuff your weapon
- Tap 1 on an enemy to create spores, shoot that enemy while toxic lash is active to spread spores
- Use 4 occasionally when spore count is low to spread spores more, quick nuke enemies and create viral procs
- If shields break, tap 2 for instant shield [Regen], status cleanse and aggro [Redirection]
- Also tap 2 Molt to get speed boost for speed running missions.
Survivability
In Steel Path you will want to stay out of gunfire completely when possible, by employing cover (stay behind walls and let spores kill in the distance) and a combination of molt and miasma to crowd control enemies if you need to be mobile. Molt draws enemy fire away from you and clears status effects, while miasma creates a brief 2 second radial stun. Crowd Control subsumes also makes surviving much much easier, e.g. resonator, shooting gallery
You will additionally employ Shield Gating while using Catalyzing Shields. When your shields break, you will gain up 1.33s of invulnerability frames (i-frames) aka the 'shield gate'. Within this short time, simply tap 2 to regenerate 75 shields, which fully resets max shield capacity (74 with catalyzing shields) giving you another 1.33s i-frames the next time shields break.
Here is a sample video demonstrating some Steel Path survival gameplay:
Video showing gameplay in SP circuit levelcap with [Muzzle Flash] (note [Muzzle Flash] has since been nerfed and no longer works on eximus):
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BUILD SPECIFICS
Duration
Duration allows easier upkeep of [Venom Dose] and toxic lash, and prolongs molt's speed buff. Duration is otherwise not particularly requred for spores or miasma. This is flexible depending on preference, either keep it at neutral at 100% or positive at 155% with [Primed Continuity]. [Archon Continuity] is a better alternative, especially if you can't even get [Primed Continuity].
Efficiency
Efficiency can be negative or near neutral as abilities do not need to be cast too often. Spores only needs to be cast once at the begginning or ocassionally if it wears off. You also occasionally cast molt for survivability and miasma to spread spores when the count is lot, or for crowd control/viral procs. Toxic lash/[Venom Dose] only needs to be cast about once a minute.
[Saryn] does however have a very high base energy meaning [Primed Flow] gives a huge energy pool. You can add [Primed Flow] over [Venom Dose], [Primed Continuity] or [Streamline] for preference.
Range
High range greatly benefits spore spreading and miasma radius.
Strength
High strength greatly benefits buffs from [Venom Dose] and toxic lash, spore growth and decay and miasma damage.
You can add more strength by swapping [Transient Fortitude] for [Blind Rage], or using both together.
Arcanes
Arcane Energize is great for energy, but you can run alternative sources of energy such as Zenurik, Emergence Dissipate, [Xata]'s Invocation, [Dethcube], [Equilibrium].
Molt Augmented gives a bonus +60% str after 250 kills, easy to get with spores
Molt Efficiency gives some free duration to help toxic lash uptime
Arcane Aegis helps with passive survivability/shield gating
Flexible Options
- [Venom Dose] and [Augur Reach]: These are both flexible slots. Can add primed flow for more energy, more strength, augur reach for more range or another augment depending on helminth.
Aura:
- Brief respite: Best for full shield gating with Molt without augur mods.
- [Enemy Radar]: Great for tracking enemies, but will need multiple augur mods in place of [Stretch], [Venom Dose] or [Primed Flow] as well as augur mods on your secondary in order to reset shield gate (3 augur mods are needed for full reset at 75% efficiency, 4 augur mods at 100% efficiency).
Exilus: [Primed Sure Footed] is best in slot. [Handspring] is next best alternative.
Helminth
Subsume over molt OR miasma (molt is more useful in endurance for shield gating, miasma is more useful in low level nuking):
Shooting Gallery with augment gives amazing crowd control through walls, but requires an augment (put muzzle flash over augur reach). Blinded enemies also take bonus melee stealth dmg (+700% crit damage)
Resonator provides wide area crowd control and doesnt use a mod slot, but doesnt work on acolytes or overguard.
Roar to triple dip on Toxic Lash toxin proc damage and increase spore damage for even more DPS. At 200% strength and using primed faction mod, Toxic Lash status procs therefore gains 8.6x multiiplier.
Nourish over 4 provides bonus viral damage, boosts toxic lash procs indirectly and magnifies energy gained, and also provides viral AOE proc when you take damage
Spectrorage with spectrosiphon augment produces tons of energy to fuel miasma spam, and also CCs enemies including acolytes: https://overframe.gg/build/283280/saryn-prime/spectrosiphon-spores-saryn/
Pillage is a viable alternative without green shards since it allows full armor stripping and provides shield [Regen] for survivability and status cleanse. If you use pillage, don't run brief respite since pillage provides shields already. Can use another aura like enemy radar e.t.c.
Terrify gives crowd control AND full armor strip at only 167% strength, if not using green shards (137% strength needed with corrosive projection)
Breach surge synergizes with the build stats due to building for high range and strength, as well as spores stripping armor so surge sparks do a little more damage. Breach surge also provides line of sight crowd control for slightly cheaper cost than miasma and is spammable for shield gating.
Archon Shards
Very flexible depending on preference:
- 1 Tauforged Amber Cast speed shard is optional but nice quality of life, making Miasma cast much faster and any other helminth abilities.
- 1 Tauforged Emerald Shards (+max corrosive stacks) - allows 13 corrosive status effects on a regular enemy, which strips armor by 98%.
- 3 (or 4) Tauforged Emerald Shards (+toxin damage) - applies multiplicative increase to toxic lash procs (i.e. 2.35x with 2 tauforged shards).
ARSENAL
ARSENAL:
SOBEK
[Acid Shells] on [Sobek] is a mod that allows Toxic Lash to spread across a map via a chain reaction while scaling off %HP. This is because kills made via Toxic Lash can trigger [Acid Shells] which explodes in a 15m radius and deals 45% HP (currently bugged to not account for steel path modifier meaning its much weaker than it should be), and enemies caught in the 15m radius take a Toxic Lash damage instance which scales off the %HP as 'base damage' which subsequently kills them. They then explode again in a 15m radius and triggers Lash on all enemies in range, chaining forever as long as there are enemies standing within 15m of each other (requires line of sight).
JAT KITTAG
Jat Kittag (Slam): https://overframe.gg/build/692355/
If you want to slam, [Jat Kittag] with [Vulcan Blitz] has the same chaining mechanic but a MUCH lower radius of 6m, which means it basically cannot chain very far.
KUVA OGRIS
[Kuva Ogris] is a very weak weapon by itself, but the augment [Nightwatch Napalm] creates lingering AOE fields of heat damage over 6s, which can trigger Toxic Lash on all enemies that walk into the field and thus continue killing enemies throughout the map. This makes it the highest trash clear KPM possible in the game when paired with [Saryn] since it can be dispersed throughout a tile continuously to kill new spawns almost the moment they spawn in.
OCUCOR
Ocucor is the most 'lazy/comfortable' Saryn weapon because it creates seeking tendrils that effectively auto-aims for you and has an augment called Sentient Surge that makes it auto-reload on kill while also boosting critical chance and status chance. [Ocucor] by itself is also very weak but with [Saryn] level buffs it can be made to kill up to levelcap enemies without trouble. The arcane Secondary Fortifier also steals overguard meaning you can just hold down the fire button running around the map while [Ocucor] auto aims, auto reloads and auto regenerates overguard without worrying about survivability.
OTHER WEAPONS
Tenet Detron (Thermagnetic Shells Chaning Nuke): https://overframe.gg/build/692365/
Akarius Prime: https://overframe.gg/build/591659/
Bubonico: https://overframe.gg/build/434502/
Mutalist Cernos: https://overframe.gg/build/624769/
Sporelacer (secondary): https://overframe.gg/build/267804/
Proboscis Cernos: https://overframe.gg/build/438592/
Torid (pure toxin): https://overframe.gg/build/492817/
Embolist: https://overframe.gg/build/624806/
Zymos: https://overframe.gg/build/218337/
Vermisplicer (primary pure toxin): https://overframe.gg/build/624759/
Dual Toxocyst (use viral or pure toxin): https://overframe.gg/build/472561/
Catabolyst: https://overframe.gg/build/267494/
Dual Ichor (with melee influence): https://overframe.gg/build/572811/
[Dual Ichor] (raw toxin use [Primed Fever Strike])