INTRODUCTION
This is an endurance SP survival build focused around using the [Concentrated Arrow] augment to turn Artemis Bow into a scaling room nuke using the combination of Internal Bleeding to create slash procs and Primed Firestorm/Range mods.
Well of Life creates an invulerable floating target that you can spam headshots onto to trigger the explosion of [Concentrated Arrow], nuking a room repeatedly without having to find a new target to headshot. Once you release the target or the 12s duration is up, the target will die and create 4 health orbs due to the augment [Pool Of Life], which will be converted to 220 energy due to [Equilibrium]. If you need energy desparately, terminate well of life quickly after shooting the target to generate orbs. Well of Life also makes you immune to status effects and knockdown within range of the well of life target.
NOTE ON CREPUSCULAR AND [Spectral Serration]
Currently, [Spectral Serration] is bugged to not apply if you activate [Artemis Bow] while invisible. This means if you activate it while outside of Prowl, [Artemis Bow] will not benefit from the +30% strength from Crepuscular. The workaround is to simply use Cloak Arrow to go invisible, turn on Artemis bowl, exit the cloak arrow then activate Prowl.
UPDATE MARCH 2025
[Concentrated Arrow] now has 20% base status chance which means you could now mod it for a status effect to deal damage. Electric is the best option due to the existence of Violet Shards which give free up to +600% electric damage to [Artemis Bow] and other primaries.
UPDATE JAN 2025
Use Arcane Crepuscular gives flat cd boost
[Precision Intensify] boosts [Artemis Bow] without negatively affecting other stats. This is optional over [Blind Rage] but less damage since it doesn't boost prowl's headshot multiplier. Could also go over [Augur Reach] if you prefer more damge over range.
Why use [Concentrated Arrow] and not just a Bramma?
[Concentrated Arrow] produces explosions with the highest AOE radius in the game, of up to over 20m (compared to 13.8m from [Kuva Bramma] + [Primed Firestorm]). It also is the only weapon that produces forced impact procs in an AOE meaning [Internal Bleeding] allows you to create slash procs on all enemies in range at a rate of 70% (compared to 30% from [Hunter Munitions]). Furthermore, the explosion damage has NO drop off, is completely silent and does NOT stagger you. The main drawbacks are it unfortunately has half the base damage of Kuva Bramma, cannot run primary arcanes and cannot self-proc statuses like viral (due to 0% status).
PLAYSTYLE
- OPTIONAL: Throw [Afentis] down and stand within bubble to get Ballistarii might buff (reload buffs greatly improves fire rate of bow).
- Activate Prowl and Artemis Bow
- OPTIONAL: Switch to sleep arrow (default is tap 1 to swap) and tap alt-fire while in [Artemis Bow] to shoot a sleep arrow to allow easy headshots or CC enemies, particularly if not using [Scourge] or Well of Life.
- Cast Well of Life on an enemy. You can have up to three wells active, you can place one at each chokepoint on a tile and keep shooting them in a rotation.
- Spam headshots onto well of life target with [Artemis Bow] primary fire to nuke the room. Fully charging shots now apply a +25% critical chance bonus to the AOE which allows you to hit more orange crits.
Old build demonstration using Spectrorage instead of Well of Life:
BUILD SPECIFICS
Duration
Not specifically needed in the build but keeping this neutral to positive helps with Well of Life uptime and Prowl Drain.
Efficiency
We can dump efficiency and run [Blind Rage] since [Pool Of Life] generates 4 health orbs which is converted into 220 energy via [Equilibrium].
Range
High range scales the explosion radius of [Concentrated Arrow] headshots (19.6m at max range, and 22.68m with [Primed Firestorm]) as well as the radius of sleep arrows, making this our most important stat.
Strength
High strength scales the headshot multiplier of prowl and the damage multiplier of artemis bow.
Aura
Corrosive Projection - effective 1.8x multiplier against armored enemies without other sources of armor strip
[Growing Power] can be snapshot by prowl to gain additional headshot bonus, and also snapshot by artemis bow to get additional base damage multiplier.
Arcanes
Arcane Crepuscular - gives 30% strength and +3 flat CD
Arcane Rage - adds +180% dmg to [Artemis Bow]
Archon Shards
1 to 2 Amber Parkour Shards optional to boost roll velocity OPTIONAL
3 to 5 Violet Primary Electric Damage shards to give artemis bow raw electric damage and the ability to proc electric status in AOE
Helminth Options
Well of Life - makes a stationary target to spam headshots on, and pool of life generates tons of energy, makes you immune to status effects and saves you if you die with cooldown
Roar - double dips status procs but would be additive to any bane mod run on [Artemis Bow]. Swap [Pool Of Life] for [Empowered Quiver] and shoot enemies from dashwire if you prefer.
ARSENAL
ARTEMIS BOW BUILD
Artemis Bow (Electric for General): https://overframe.gg/build/279335/
COMPANION
Ideally use a pet that can passively prime viral status AND use [Reinforced Bond] + [Tenacious Bond] for you since Artemis Bow has low overall status chance:
Panzer (can prime and use Reinforced Bond + Tenacious Bond): https://overframe.gg/build/220091/
Hound (can prime but not use reinforced/tenacious): https://overframe.gg/build/540825/
STATSTICK
A primary 'statstick' can be allow artemis bow to inherit the Vigilante bonus as long as it is a NON-BOW primary weapon (this no longer inherits fire rate mods):
Afentis (gives reload buff which allows much faster spamming of concentrated arrow): https://overframe.gg/build/560332/
Mutalist Quanta (produces orbs that boost crit damage) https://overframe.gg/build/376520/mutalist-quanta/ivara-artemis-bow-statstick/
Scourge (produces head attracting bubbles): https://overframe.gg/build/273518/scourge-prime/harrows-arsenal-headshot-primer-scourge/
Tenet Ferrox (groups enemies): https://overframe.gg/build/496204/tenet-ferrox/ivaras-arsenal-eclipse-light-source-bow-statstick/