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Mag Prime

The Mag Bible (Archon Shards Optional)

by last updated 5 months ago

40

The exquisite Mag Prime offers the same abilities as Mag but with unique mod polarities for greater customization.

1170 VOTES
124 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
265
HEALTH
370
SHIELD
555
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
124 Comments
Mag Prime builds
Builds by wynnie

The Mag Bible (Archon Shards Optional)

Hi! I'm wynnie, my ign is "bnuy", and I'm a mag one-trick and have over 1,000,000 kills with her. She's my favourite frame, I adore her fashion, her theme, and her play-style. I'm here today to teach y'all everything you need to know about [Mag]! I've taken a look around, watched every single Mag guide on Youtube, even peeked my head around here... Honestly quite saddened at the lack of quality explanations / understanding by all of the Youtubers and guide creators. So here I am, to bring you The [Mag] Bible. Sit back, grab a nice cup of tea, and get your brain sponge ready to succ.

Abilities:

Passive:
Pulls in nearby loot.

1.) Pull: (Crowd Control)
Pulls all enemies from the target direction towards [Mag] and groups them in a small vortex in front of her. Can be used when in a pinch to quickly ragdoll all susceptible enemies, allowing you a bit of breathing room.

2.) Magnetize: (Crowd Control / Enemy Denial / Area Damage)
Use to create a magnetic bubble around the target enemy, this bubble will pull in all nearby enemies as well as absorb all weapon's fire. A portion of absorbed weapon damage is added to the bubble as a damage over time effect. It has a hold cast portion as well but it might as well not exist as it's useless.

Magnetize Bug 1: If the body of the cast target for Magnetize is deleted after death then the bubble will stop pulling in nearby enemies.

Magnetize Bug 2: If there are less than two enemies inside a Magnetize bubble, projectile weapons will be unable to register multihits. This means you will need a group of enemies inside bubble to be dealing your full projectile weapon DPS.

3.) Polarize: (Support / Defensive)
Emits a spherical pulse after a short delay that slowly grows outward, stripping a flat amount of enemy shields and armour, and replenishing Ally shields. When dealing damage to enemies it creates small shards that drop on the ground and can be picked up, these Polarize Shards synergize with Magnetize.

4.) Crush: (Crowd Control)
[Mag] is locked in place for a short duration while suspending and dealing damage to all enemies caught inside the radius. Replenishes shields to all allies in range for each enemy hit, and can grant over-shields. Due to the way this replenishes shields three times over the duration of the ability it becomes unreliable in many situations and should not be relied on as the main shield-gate tool.

Abilities Summary:

  • Pull and Crush for crowd control
  • Polarize to reset Shield-gate when needed
  • Magnetize for main damage output
  • Subsume over Pull or Crush depending on preference

Ability Augments:

[Greedy Pull]:
Okay for niche builds, but really not all that useful outside of camping with a [Nekros] for a specific loot farm, or a [Xaku] container breaking build.

[Magnetized Discharge]:
Incredibly powerful for any Mag build that relies on her bubble. This augment gives a significant amount of range, as well as allowing you to re-cast to prematurely detonate any bubble. This can be used to re-organize your bubbles, since you can only have three at a time, and casting any when you have three currently active will remove the oldest one. Instead of removing the oldest, and potentially incorrect bubble when casting a fourth one, you can now remove the bubble of your choice before recasting to replace it.

[Counter Pulse]:
Fantastic crowd control augment. Great if you need extra survivability, but I personally dislike it for the fact that it stops enemies in their tracks. Less enemies running towards me means less enemies for me to kill, and that's no fun!

[Fracturing Crush]:
Wide area crowd control with the potential for full armour removal. For full Armor removal this mod requires 134% Ability Strength. This used to be essential for high levels, but since the Armor changes I don't feel it's necessary; however it can still be useful if you run lots of endurance missions.

Priority Stats:

Efficiency:
Efficiency is incredibly important on [Mag], as she's a caster frame. She is required to be constantly casting her abilities, supporting allies all the while dealing the most damage on the team. For this reason, stacking lots of efficiency is very beneficial, while also allowing you to effectively ignore your low energy capacity. Less energy per cast means energy orbs are more efficient in the long run, and this is a much better way to play than low efficiency but with a high energy pool.

Range:
Range is without a doubt the most important stat. Magnetize bubbles block all incoming enemy gunfire, and can be effectively used as a shield while also dealing damage. More range means bubbles work more effectively to block incoming fire, it also grants a larger radius to Pull and Crush, enhancing their crowd control ability. Crush will also give more Overshields, allowing you to max your Overshields out in a single cast. For these reasons Range is the most effective way to increase your survivability and damage output all in a single stat.

Duration:
Duration is very helpful but it's difficult to stack much of it with Mags core mods. Pull and Crush do not benefit from duration at all, however your Magnetize damage per second scales up constantly until it expires, meaning more duration affords you time to scale the bubble damage exponentially higher.

Strength:
Strength is important for this build because it affects how much of your shields Polarize and Crush will replenish. Polarize will replenish 556 shields with 139% Ability Strength, allowing you to replenish your full shields every cast. This will guarantee a full 1.68s of immunity thanks to the shield-gate. With [Brief Respite] this will grant an extra 0.71s of immunity to every Polarize cast, increasing the full immunity duration to 2.39s. Another reason to build strength is for the Fracturing Crush augment.

Ability Strength is important because of an interaction that allows Polarize to full-strip with Corrosive, but for this setup to work [Mag] must have at least 135% Ability Strength.

Also, with 134% Ability Strength and Fracturing Crush you are able to strip 100% of enemy Armor in a single cast of Crush.

Stat Priority Summary:

  • Efficiency is a must have
  • Range is essential, as much as you can fit
  • Duration is helpful but very difficult to fit with all her core mods
  • Strength must be 135% for Polarize Corrosive full-strip, 134% for Fracturing Crush full-strip, and is helpful to have at 139% for shield-gating.

Modding:

Aura:

[Brief Respite] in the Aura slot will allow you to get between roughly 0.50s and 0.75s of invulnerability whenever you cast an ability. This synergizes with Polarize incredibly well, it will ensure that during the 0.66s cast time where you are normally vulnerable, you gain a shield-gate with a duration of 0.71s, ensuring you're invulnerable instead. With this setup, a single cast of Polarize will grant roughly a full 2.39s of invulnerability, allowing you plenty of time to react to whatever situation is happening.

With two Tauforged Amber Archon Shards the cast animation is 0.57s, even with a max rank [Fleeting Expertise] to replace [Streamline], you will gain 0.58s of invulnerability, rendering you invulnerable during the full cast animation. With this setup you will have a slightly shorter total invulnerability duration of 2.26s, which still affords you plenty of time to react to your surroundings.

Exilus:

If you wish to not use [Primed Sure Footed] you can swap in the Exilus mod of your choice.

Base Mods:

Using two Amber Archon Shards will allow you to replace [Natural Talent] with another mod of your choice. When you have two Tauforged Amber Archon Shards, this also opens up the option to replace [Streamline] with [Fleeting Expertise]. Without two Tauforged Amber Shards, [Fleeting Expertise] will render you vulnerable for a short time during the cast animation of Polarize, for this reason you should never use [Fleeting Expertise] without two Tauforged Amber Archon Shards.

A selection of good optional mods to replace [Natural Talent] with are listed below, though my personal recommendation is [Energy Nexus]. This build can struggle with energy costs, so having a permanent form of energy regeneration makes managing this much easier!

It is only recommended to replace [Natural Talent] once you have two Amber Archon Shards installed for +50% cast speed.

With 1 extra Forma you can replace [Stretch] with Archon Stretch to open up Pet synergies that will help cover for Energy issues you may run into.

Optional Mods:

  • Armor Removal: Fracturing Crush
  • Crowd Control: Counter Pulse
  • Survivability: Rolling Guard, Adaptation, Primed Redirection, Fast Deflection
  • Energy Issues: [Energy Nexus], [Archon Stretch] (+1 Forma), [Fleeting Expertise] (must have 2x Tauforged Amber Archon Shards)

Arcanes:

Molt Efficiency: (Magnetize DPS)
A great tool for increasing your bubble duration. It's incredibly easy to keep Mags shields topped off, and with this Arcane having them topped off makes you even stronger!

Arcane Rise: (Bubble Buffer DPS)
A fantastic pick if you're running a build that focuses on Magnetize Amp Damage. When paired with a [Kuva Hek] statstick setup it allows Magnetize to [Reach] 100k Damage per tick, and it's always active because of how often you're reloading.

Arcane [Rage]: (Bubble Buffer DPS)
A powerful choice for increasing your Magnetize Amp Damage. When paired with a [Kuva Hek] statstick setup it allows Magnetize to [Reach] 100k Damage per tick. Though it may not be as consistent to trigger at lower levels, it will be easy to trigger once enemies start surviving multiple pellets from your shots.

Arcane Arachne: (Bubble Buffer DPS & Polarize Shard DPS & Breach Surge Subsume Synergy)
Grants a damage bonus to weapons of all sources, this allows the buff to benefit Breach Surge, meaning you can get a second multiplier to the damage of the Sparks it sends out. Multiplying multipliers, math goes brrr!

Arcane Pistoleer: (Magnetize DPS)
Grants infinite ammo to all weapons upon getting a pistol headshot kill. Activate Pistoleer then use the infinite ammo with your main DPS weapon to shred anything inside your bubbles!

Arcane Energize: (Energy Issues)
The gold-standard for energy issues, makes it only take a single orb to fill your entire energy pool. Incredibly convenient.

Arcane Aegis: (Survivability)
Once activated it shortens your shield recharge delay, allowing you to naturally reset your shield-gate a bit quicker, even without having to use abilities. Not a super powerful choice, but if you're struggling to stay alive it might just help!

Arcane Double Back: (Survivability)
For active play-styles this is a great choice, you can keep an extra 50-75% damage reduction layer to stack with your shields' innate reduction, meaning even at higher levels they won't get instantly destroyed.

Archon Shards: (Optional)

For this build I use Archon Shards to replace [Natural Talent], freeing up an extra mod slot. Her extra Archon Shards in this build are flex slots, meaning they can be changed to fit your needs or preferences. The Archon Shard setup is as follows.

Archon Shards:

  • Amber Archon Shard (x2) - Casting Speed (replaces Natural Talent)
  • Crimson Archon Shard (x2) - Ability Duration (Goddess' Preference)
  • Azure Archon Shard - Health Regeneration (Goddess' Preference)

Polarize Shards:

Polarize Shards are glowing fragments created by Mags 3, Polarize. Each time the Polarize wave drains any Armor or Shields from a target it will drop one to two Polarize Shards next to them. These shards are able to be collected by [Mag], automatically clinging to her once she is close enough. Once picked up they will passively float around her, attacking any enemies that stray within melee range, constantly attacking them while any remain in range. Shards have 100% Status Chance and are an even split of puncture and slash damage, meaning they will apply plenty of "Weakened" and "Bleed" status effects. Along with this, they also count as weapons, meaning they can be buffed by generic weapon buffs, such as [Grendel]'s Nourish, to grant them Viral damage and status.

The main draw of Polarize Shards is that they will be picked up by Magnetize, though they behave differently than regular projectiles. Their damage will not be absorbed by Magnetize, but they will become trapped inside, quickly flying around the center of the bubble to repeatedly damage enemies. A single Shard on its own is miniscule damage, but they are quite easy to stack up in large numbers. The simplest way to fill a bubble with Shards is to simply cast Magnetize on a group, let them all get sucked in, then cast Polarize! Once you've completed this basic combo, you can watch the Polarize Shards go to work and shred any victims caught within Magnetize.

Polarize Shard Drop-rate: upon draining enemy Armor or Shields, Polarize has a 150% chance to drop a Polarize Shard
Polarize Shard Damage: 25 Puncture, 25 Slash + 25% of the total Armor or Shields drained from the target by Polarize

Polarize Full-Strip:

Due to the way Polarize strips enemy armor it has some interesting and unique functions that make it incredibly powerful when you build around them. When Polarize reduces an enemies armor to zero, it will permanently remove all of their armor. This might not sound special, so allow me to elaborate.

What makes this a special interaction is that you can apply temporary armor removal effects, such as Corrosive, and then use Polarize to remove all of their armor. Even once the Corrosive expires, so long as Polarize brought their armor to zero, their armor will not recover. This allows for Mag to full-strip enemies without relying on [Fracturing Crush], all she needs is a Corrosive primer and Polarize. For this interaction to work this does require [Mag] to have at least 135% Ability Strength, as it needs to strip 540 or more of the enemies armor in a single cast.

Bubble Buffing:

Bubble Buffing refers to using your ranged weaponry to amplify Magnetizes damage over time effect that it deals to all enemies caught within it. Magnetize absorbs 25.0% percent of all ranged damage, even from enemies, adding the amount to its damage over time effect. The total damage over time amount is split up over two hits every second. There are however some rules to the damage it can absorb.

Magnetize Absorb Rules:

  • Damage type bonuses are not applied.
  • Damage bonus from Critical Hits does not apply to absorbed damage.
  • On-Hit effects and Status Effects do not apply to absorbed damage.
  • Explosions do not get absorbed.

Projectiles in Magnetize:

All weapons will work with Magnetize, but projectiles have some extra functions that allow them to be incredibly powerful inside of Magnetize. There is lots of false information out there about how things work, so I'm here to try and simplify things and clear up any confusion!

Projectile Speed will increase the rate of hits for projectile weapons inside of Magnetize.

Projectile Properties:

  • Body Punch-Through / Terrain Punch-Through
  • Bounce
  • Life (duration)

Punch-Through:

  • Projectiles with no Punch-Through of either kind will vanish upon hitting Terrain or a Body
  • Projectiles with Punch-Through will vanish upon exceeding their limit for the corresponding Type (Terrain, Body, or All)

Bounce:

  • Projectiles that Bounce will only Bounce after their Punch-Through for the corresponding Type is exceeded
  • Projectiles that Bounce will vanish upon exceeding their Bounce limit for the corresponding Type (Terrain, Body, or All)

Projectile Life:

  • Projectiles with a Life will vanish once they exceed their Punch-Through or Bounce limits, or their Life expires
  • Projectiles without a "Life" will last until either their Punch-Through limit or Bounce limit is exceeded

Once we consider all of the above rules, we know that the strongest projectiles are those with no Life, so they never expire, and infinite Body Punch-Through, so they can pierce enemies an endless number of times. Weapons that meet these requirements will have projectiles that never expire until they reach their Terrain Punch-Through limit. This means if you can prevent these types of projectiles from touching any Terrain, or you add lots of Punch-Through, then you can keep them in your bubbles longer, potentially forever!

Even projectiles with infinite Body Punch-Through and no Life can vanish, so long as they exceed their Terrain Punch-Through limit. This means for weapons like [Exergis] and [Lanka], keeping your projectiles from touching terrain is incredibly important. As long as they're kept from contacting Terrain, they will remain inside your bubble blending up anything that gets pulled in.

Projectiles with both infinite Body Punch-Through and infinite Terrain Bounces, like [Tenet Arca Plasmor], will always last until the projectile Life is expired. There is lots of false information out there stating that [Tenet Arca Plasmor] is special and unique, and while technically no other weapon currently meets all same criteria as it, there is no special interaction for the weapon.

Weapon Choice:

Mags Magnetize damage relies in large part on her guns' damage output, meaning your weapon choice is incredibly important, and is equally as important as mod choice. Technically every weapon will buff a bubble to some degree, but there are ways to build around and optimize for this interaction. There are two basic ways to play around Magnetize, and the weapon choices and ideal builds differ depending on which playstyle you decide to use!

Playstyle 1 - Bubble Buffer:

This style is focused around empowering Magnetize bubbles by abusing the "absorb" mechanic they have. When playing around this style your guns are used as "stat-stick" weapons to strengthen Magnetize. For this reason you want to prioritize weapons with immense direct damage, with explosions and critical hits being ignored. With this style it doesn't matter if a weapon is a projectile or hit-scan, you simply want as much raw damage as you can get.

When playing "Bubble Buffer" [Mag] the core gameplay loop is very simple. Place down a Magnetize bubble, shoot into it a few times to amplify it, then leave it there to be a bubble of death that will oneshot most enemies as soon as they touch it.

Bubble Buffer Weapon Rules:

  • High direct damage.
  • No reliance on "on-hit" effects, like Galvanized Savvy.
  • No reliance on critical hits.
  • No explosives.

Playstyle 2 - Aimbot:

This style is focused around using Magnetize as a grouping tool and "aimbot", synergizing with projectile weapons and allowing them to hit enemies up to dozens of times per shot. For this style of build you rely on the damage of the weapons to kill enemies, with the Magnetize being a tool to empower your weapons.

When playing "Aimbot" [Mag] you will need to be using your weapon much more than the other style. The core gameplay loop with this setup is to cast Magnetize on a group, wait a second for them to cluster together, then fire a few shots into the bubble and watch it blend!

Aimbot Weapon Rules:

  • Projectile Weaponry
  • Have Infinite Projectile Duration
  • Have Infinite Body Punch-Through

Bad Weapons: (Avoid Using)

Some weapons have a unique function of being unable to hit enemies multiple times through any means, and this includes inside Magnetize bubbles. You can still use these weapons, just keep in mind they are unable to get multihits and thus are much weaker than other projectile weapons when using Magnetize.

  • Coda Bassocyst
  • Nataruk
  • Steflos
  • Cinta
  • Dread Incarnon
  • Paris Incarnon
  • [Lex] Incarnon

Ideal Weapons:

[Kuva Hek]: (#1 Bubble Buffer Weapon)

This weapon is incredibly powerful on its own already, but in Mags hands it enters another realm of power! Thanks to the immense raw DPS of this weapon it is the unrivaled for buffing Mags Magnetize bubbles. With this weapon you can empower Magnetize to do significantly more damage than it would with any other weapon in the game. Once you have a proper setup all you need to do is alt-fire into Magnetize, then leave the bubble to evaporate any enemies that get sucked inside!
https://overframe.gg/build/782059/

[Tigris Prime]: (Bubble Buffer Weapon)

You probably haven't heard of anyone using this weapon in a while, but [Mag] has good reason to! With the immense raw DPS afforded by this weapon you have an easy and quick way to amplify your Magnetize bubbles. This weapon with [Mag] will carry you through any content that you desire, unless it's something like Eidolons. Personally I don't use [Tigris Prime] much because to me it just doesn't feel as good as some of the other weapons, even if it is one of the most powerful.
https://overframe.gg/build/782319/

[Akbronco Prime]: (Bubble Buffer Weapon)

My absolute guilty pleasure, I never leave the Orbiter without her by my side. This weapon's strongest build relies on the Entrati augment mod, [Damzav-Vati], which grants a whopping 240% Viral damage. With one of the strongest "Bubble Buffer" builds in the game [Akbronco Prime] is able to empower Magnetize to deal more damage than almost any other weapon. It may not be the #1 weapon for these builds but I still adore this weapon and find myself using it plenty because it just feels so good.
https://overframe.gg/build/143597/

[Exergis]: (#1 Aimbot Weapon)

While its power may seem to be outshined by newer weapons, it still holds its own. It has high base damage, no crit reliance, infinite enemy punch through, and infinite projectile duration. If you're in need of slash damage to deal with armour, this weapon will be your best friend. It meets all of the criteria for being an ideal Magnetize weapon, and it sure performs like it! Despite slash being useful against Armor, I still prefer my elemental Exergis setups.
https://overframe.gg/build/143581/ - Vir + Sla
https://overframe.gg/build/779122/ - Vir + Elec

[Lanka]: (Aimbot Weapon)

I bet you haven't heard about this gun in a while, but despite its age it still holds up as one of the best Magnetize weapons in the game! It has infinite body punch-through along with an infinite duration, which means the projectiles will remain inside the bubbles until they contact a piece of terrain. The weapon's massive base stats ensure that its shots will be decimating everything inside of your bubbles with ease, cementing its place among the absolute best Magnetize weapons.
https://overframe.gg/build/779107/

[Cyanex]: (Aimbot Weapon)

[Cyanex] is seldom used but incredibly unique, and in the hands of Mag its a devastating tool. Having infinite duration and infinite body punch-through on the alternate fire projectiles allows this weapon to compete with the absolute best Magnetize weapons. The primary fire can be used for priming enemies inside the bubble with an extra element (Gas) before using the alternate fire to unleash a burst of piercing rounds that will linger and evaporate most enemies in an instant.
https://overframe.gg/build/779117/

[Felarx]: (Aimbot Weapon)

This is without a doubt one of the best weapons for dealing insurmountable damage with Mag, having infinite body punch-through, and an infinite duration. This weapon is unfortunately held back by its incredibly low status chance, which is the reason I recommend it below the others like [Exergis] and [Lanka]. Despite the low status, this weapon has access to the Devastating Attrition perk, which can effectively mimic a 1,000% damage [Rhino] Roar buff. With this amount of raw power absolutely nothing will be stopping you once you get your hands on this relic of the Void!
https://overframe.gg/build/440207/

Honorable Mention Weapons:

[Tenet Arca Plasmor]: (Aimbot Weapon)

This weapon is usually regarded by less knowledgeable players as the strongest [Mag] weapon, but that title is wrongly given. While Plasmor is a weaker Magnetize weapon than [Exergis], it has wide projectiles that guarantee it to hit every enemy inside of the bubbles. The wide projectile size coupled with infinite body punch-through makes this weapon a powerful pick, even if it's outshined by the likes of [Exergis] and the other "Ideal Picks". Plasmor builds typically utilize Hunter Munitions to kill armoured enemies within the bubble, instead of having to rely on Armor strip.
https://overframe.gg/build/273666/

Secura Penta: (Aimbot Weapon)

This weapon is a niche pick with a unique play-style, not quite being able to compete with the top picks. While it may not be the most powerful weapon for Magnetize, it is very unique and many people find it incredibly fun! The weapon deploys grenades that only detonate on command, and until they detonate, they will deal a small amount of damage whenever they hit an enemy. They last an infinite duration and never expire if you choose not to detonate them, meaning they can be used to essentially fill your bubbles with damaging shrapnel that will orbit them, rapidly harming anything inside. Just plop down a bubble, shoot in a grenade, and watch it blend!
https://overframe.gg/build/143594/

Helminth Subsumes:

Despite [Mag] having a wonderful kit with four useful abilities, I usually opt to subsume out Pull for another even more useful ability. You don't need to Subsume over Pull, you could instead replace Crush depending on your personal preference, but you should never Subsume over Polarize as this is how you stay alive. Due to Mags versatility, she can benefit from a very large amount of the Subsumable abilities, but there are few that shine above the rest. In this section I'll go over all the top Subsumes for [Mag], and why they are as effective as they are.

With this build Mag already has powerful crowd control, enemy grouping, DPS, and decent survivability if you abuse shield-gate effectively. This is why her Subsume is very reliant on your preference, there is no one Subsumable ability that every Mag player would want to use.

- Tempest Barrage: (Bubble Buffer Primer)

With this ability you can prime enemies inside of Magnetize with Corrosive, allowing Magnetize to deal with Armor. With the augment you can prime for both Corrosive and Viral. This is the one of the best options when running a Bubble Buffer setup.
How It Works:
Tempest Barrage will continuously rain down explosive artillery that deals Corrosive damage and status in an area. Bubble Buffer builds are centered around using Magnetizes absorb mechanic to deal damage over time (DOT) to all enemies caught inside of them. This DOT effect of Magnetize is mitigated by Armor, meaning Armored enemies take significantly reduced damage at high levels, which is where this Subsume starts to shine. Corrosive will occasionally cause Magnetize bubbles to lose their pull effect very quickly due to procs making enemy corpses burn up and vanish, but the detrimental effects of this are mitigated with correct bubble placement and by killing the main Magnetize target before casting Tempest Barrage.
Example:
You cast Magnetize on a group and expend your [Kuva Hek] into the bubble to amplify its damage. After placing down the Magnetize you cast Tempest Barrage inside of it a few times. Enemies that get sucked into the bubble are now being primed with Corrosive, allowing you to deal up to 500% more damage to enemies with 2700 Armor. With the Viral Tempest augment this damage increase will change to 2440%, allowing Magnetize to rip through Armored enemies with ease.

- Well of Life: (Magnetize Gimmick)

Well of Life is fantastic for Magnetize builds allowing you to effectively [Negate] the two major Magnetize bugs with a single ability. Cast on a Magnetize target to give the bubble a persistent pull effect, and cast on a second victim to make projectiles register multihits inside of Magnetize. One of the best choices for both Bubble Buffer and Aimbot setups with Magnetize.
How It Works:
Well of Life suspends up to 3 enemies, making them invulnerable and healing all nearby allies whenever the Well of Life victim is damaged. What makes this a useful tool for [Mag] is that Magnetize will stop pulling enemies once the main targets body vanishes. This means a majority of the time, your Magnetize is only pulling in nearby enemies for a small fraction of its actual duration. If you cast Magnetize on a Well of Life target, they are unable to die, and with Well of Life having a longer duration than Magnetize this ensures the bubble will pull for its entire duration. Some suggest Blood Altar, but due to the way projectile weapons with infinite enemy punch through work, I find Well of Life more suitable. Having a target that is suspended lowers the chance of a projectile from [Exergis] touching any terrain, meaning it will remain in the bubble for the entire duration. You can also cast this on a second victim inside of Magnetize to allow the projectiles inside of it to register multihits, as they're incapable of doing so with only one enemy inside of Magnetize.
Example:
You cast Well of Life on an enemy, and then follow up with Magnetize on the same target. You now have a Magnetize bubble that will pull in nearby enemies for the entirety of its duration. You cast Well of Life on a second victim that gets sucked inside, and now all your projectile weapons will register multihits on targets inside the bubble.

- Breach Surge: (Bubble Buffer DPS)

This is an amazing tool for amplifying your Magnetize DOT into levels that simply shouldn't be allowed, though it's power is hindered by not being the host.
How It Works:
Breach Surge blinds all nearby enemies in an expanding radius while also applying a debuff to them. This debuff gives a chance to create a "spark" whenever the target is damaged, reflecting a portion of that damage outwards as a projectile dealing radiation damage. Any damage can trigger these sparks, even the Magnetize DoT, which the sparks will then amplify the damage of. An incredibly synergy that creates an everlasting cycle of damage amplification! This is a fantastic tool for solo missions or missions where you know you will be hosting, as it's affected by ping, if you're not host then it's power is significantly reduced and not all that worth using.
Example:
You prime a group of enemies with Breach Surge and cast Magnetize on them. Now you dump a magazine of your bubble buffing weapon into Magnetize and watch the DoT and sparks multiple one another exponentially!

- Nourish: (Polarize Shard DPS / Energy Issues)

Nourish is an incredibly versatile option on [Mag], granting tons of QOL bonuses to her.
How It Works:
To start, this ability grants an increase to weapon damage, further amplifying the amount you can get your Magnetize to directly absorb. Nourish also benefits energy replenishment, multiplying all restored energy by multiple times, almost entirely negating any energy issues. With Polarize Shards counting as weapons, generic weapon buffs like Nourish apply to them, so a build focused around them is able to deal immense Viral, Puncture, and Slash damage.
Example:
With Nourish active, cast Magnetize on an enemy inside a large group. Once the enemies are clustered inside Magnetize, cast Polarize, and enjoy the blender!

- Spectrorage + [Spectrosiphon] Augment: (Energy Issues)

This allows infinite energy generation, but at the cost of a mod slot for the Augment.
How It Works:
Spectrorage creates a ring of mirrors around the cast locations, these mirrors lure enemies in and draw their focus. The augment is the main draw of this subsume option, it grants a high chance for any enemy that dies within the ring of mirrors to drop an energy orb. With your Magnetize pulling in enemies constantly and killing them, this allows for a fun synergy of turning the bubbles into energy generators.
Example:
You cast Magnetize on an enemy then immediately place Spectrorage inside the bubble. Any enemies that die within that Magnetize will now have a high chance to drop energy orbs, meaning you've just created an energy generator.

- Omamori Charms: (Survivability Issues)

A great survivability choice, giving a passive chance to avoid damage.
How It Works:
While active you have a 50% chance to avoid every damage instance you receive. This results in +100% EHP, and a high chance that you will simply ignore being hit, meaning you won't have to replenish your shields as much with Polarize or Crush. This can both increase your energy efficiency, as you will need to cast less abilities to stay alive, and make it much easier to stay alive.

Pets:

[Panzer Vulpaphyla]: (Magnetize DPS)

Key Component: [Viral Quills]
This pet has access to a Precept mod called [Viral Quills] that spreads Viral status to nearby enemies. It has an incredibly wide range and spreads easily, allowing it to act as a passive Viral primer that requires no real input or weapon swapping. At higher levels Magnetize will start to have issues killing enemies with armor, this will significantly lessen this issue, allowing you to deal with armor to higher levels without much effort on your part.

[Diriga]: (Energy Issues)

Key Component: [Arc Coil]
With this pets Precept mod [Arc Coil] it is able to consistenly apply Electricity status to nearby enemies. This is a nice source of crowd control, but the main reason to use this is for the synergy with [Archon Stretch]. With an extra Forma you can open up the option of running [Archon Stretch] with [Arc Coil] [Diriga], and this should supply you a near constant 2.0 Energy per second.

How to Survive:

Part 1: Don't get hit!

[Mag] has lots of tools at her disposal that allow you to keep yourself, or even your allies, in peak condition.

First and foremost, she has her Magnetize bubbles to use as protective barriers. Once placed, these bubbles will act as defensive barriers, preventing any enemy gunfire from reaching you. You want to keep all three of your bubbles active as much as possible, then reposition yourself to be using them as cover.

Along with her bubbles you have access to her arsenal of strong crowd control effects. Mags first ability, Pull, as well as her fourth ability, Crush, will ragdoll vulnerable enemies, preventing them from attacking you. There is also the [Counter Pulse] augment that jams enemy weapons and disable robotic enemies for a short duration.

Part 2: Shields and Shieldgating

Whenever your Shields are depleted you will be granted a brief period of invulnerability, called the "Shield-gate". The duration of your Shield-gate depends on the highest Shield value you've had since they were last depleted.

With this setup, a single cast of Polarize will make you invulnerable to all damage except for Toxin Damage, and this effect will last roughly 2.26s. This should be enough time to react to whatever threat you're currently facing, and if it's not you can simply re-cast Polarize to reset the invulnerability duration! Do this as many times as you need, it will be what keeps you alive most of the time.

Don't forget, in a crowded area you can top off your Overshields with a single cast of Crush, and with 50% Damage Reduction these Shields will actually be able to absorb a good amount of incoming enemy damage.

Section Summary:

Use your bubbles to create protective barriers, and your other abilities to crowd control enemies. When you get hit use your Shield replenishing abilities to reset your Shield-gate invulnerability. (Check sections for "Modding", "Arcanes", and "Archon Shards" appropriate to your style.)

How to Play:

Regardless of playstyle you always want to find a nice tile that works around the strengths of your build. Magnetize builds revolve around finding the areas enemies mainly flow in from, and then placing bubbles in them. I typically pinpoint the three most used doors/hallways and place then lock them down. Once your bubbles are active in the main choke points for enemies, you're then free to amplify the bubbles with [Akbronco Prime], or [Shred] the enemies inside with your weapon of choice. You will essentially just be juggling three Magnetize bubbles in the main chokepoints while you jump around and kill things.

Without [Fracturing Crush] you need to brute force Armors 90% Damage Reduction at higher levels. To do this you need to consider either using external sources, such as a [Panzer Vulpaphyla] Viral primer to buff Magnetize DOT, or rely on using an "Aimbot" setup that can kill Armored enemies. The much simpler solution is to pick a weapon that can deal with Armor, this being one of the many reasons [Exergis] is so powerful in the hands of [Mag]; it has high status and slash weighting, allowing it to [Shred] Armored enemies with ease.

With [Fracturing Crush] you can allow Magnetize to truly shine against Armored units. A setup with this allows you to simply bring along your trusty [Akbronco Prime], without regard for any other weapon. ([Akbronco Prime] is optional, but is the recommended choice for optimizing "Bubble Buffer" builds.)

Camping:

If you feel like camping and being lazy then you need to find a narrow path, preferably with a dead end, and then park yourself there. Then you need only block off the one or two sight lines with Magnetize to kill things and stay alive. If you are in this setup, no basic enemy will be able to so much as approach you, let alone ask about your extended car warranty. Once you've got your bubbles set up, be sure to shoot into them when/if necessary. It really is that simple!

Bubble Buffer Demonstration: https://www.youtube.com/watch?v=gCWEbVhST_o

Aimbot Demonstration: https://youtu.be/eSr4P_uujmM

How to Play Summary:

So basically, here are the few key points to focus on while playing Mag.

  • More active Magnetize bubbles means more protective barriers to keep you and your allies safe.

  • Position yourself with the Magnetize bubbles between you and the enemies, using the bubbles as cover.

  • Cast Polarize when your Shields are broken to reset your shield-gate. You can instead use Crush which will crowd control in a wide area as a bonus, but for an increased energy cost.

  • Cast Crush to crowd control and knock down vulnerable enemies in a room, allowing some time to res or just to breathe.

  • Cast Crush in a crowd to grant Allies Overshields, topping them up, granting them a bit more EHP.

Closing Notes:

If you read the whole thing and made it here, I commend you, you must really want to learn about [Mag]! Now get out there and put your new knowledge to use!

If you have any questions feel free to ask away!