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Trinity Prime

Avenging Angel Trinity | Weapon Platform Armor Strip + Red Crits (Champion's Blessing)

by last updated 4 months ago

10

Become the bastion that defends allies using powerful healing abilities with Trinity Prime. Featuring altered mod polarities for greater customization.

809 VOTES
18 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
555
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
18 Comments
Trinity Prime builds
Builds by ninjase

Avenging Angel Trinity | Weapon Platform Armor Strip + Red Crits (Champion's Blessing)

INTRODUCTION

This build focuses on maximising weapon DPS through 100% armor strip from [Abating Link] and two sources of critical chance from [Champion's Blessing] and Arcane Avenger. [Champion's Blessing] provides up to a maximum of 350% additive crit chance based on % health healed, while Arcane Avenger provides a flat 45% boost to final crit chance. This means if you use the [Kuva Bramma] with [Point Strike] alone, you hit a final crit chance of 255%, or every second hit is a red crit.

You can optionally use a Bleeding Dragon Key to drop your max health which means the % healed is increased per Bless cast and the crit chance boost is sped up, however, you will want to use [Quick Thinking] to prevent accidental death. Without a bleeding dragon key it will take approximately 2 to 5 mins to ramp up the bonus to maximum when playing Solo. This is because Link and Bless provides 75% damage reduction each or 93% DR total and this applies to [Combat Discipline], meaning rather than losing 10 health per kill, you only lose 1 health per kill. You need to heal 3 health points to gain 1% crit chance. This process can be sped up significantly with a companion (e.g. cat) that needs healing. Just make sure to unequip ANY mods on your companion that heal you eg [Hunter Recovery].

UPDATE MARCH 2025
Ability durations have been boosted so keeping link, bless and [Champion's Blessing] active is much easier now. Well of Life has also been changed to now give immortality with a 60s cooldown which is an additional useful tool to boost the survivability of yourself and your team. Well of life also gives status immunity to everyone in range

VEILBREAKER UPDATE Sep 2022
[Abating Link] Armor strip has been buffed, now only requiring 167% strength for full strip rather than 223%. [Archon Intensify] is a new mod that gives a total of 60% strength without the downside of [Transient Fortitude] (30% on top of base 30% whenever you actually restore health), optional.

Archon Shards
1 Tauforged Amber Cast speed - helps overall [Flow] of gameplay since you cast alot of abilities
The other shards are flexible depending on preference:
If you want to be able to oneshot non-overguarded enemies with the first pulse of Energy Vampire: 4 tau +ability strength shards on status (e.g. corrosive, radiation or electric). I would pick electric since it is a very common element esp with melee influence.
If you want to maximise [Champion's Blessing] uptime since losing it is a huge pain, then add a 2 to 3 more duration shards and remainder can go into Parkour Velocity

PLAYSTYLE

  1. Cast Energy Vampire frequently to top up energy to max
  2. Keep Link and Bless active at all times
  3. Get kills to trigger [Combat Discipline] and arcane avenger
  4. Cast Bless to heal damage taken and trigger [Champion's Blessing]
  5. Once at maximum buff, make sure to always refresh Bless before the crit buff wears off

If Silence is subsumed, stay mobile to crowd control enemies passively. Silence also blocks special abilities of acolytes and enemies.

BUILD SPECIFICS

Duration
Very high duration is required for upkeep on link, blessing and the crit buff of [Champion's Blessing].

Efficiency
We can dump efficiency completely since [Primed Flow] and energy vampire allows us to regenerate tons of energy, particularly on killing enemies.

Range
Some range helps link range and well of life range

Strength
[Abating Link] only has a 167% strength threshold for full strip

Energy Vampire deals true damage based on the % of CURRENT health and is affected by strength, roar, viral statuses and +ability damage shards. For example if you run FOUR tauforged violet shards that give +ability damage on electric and apply 10 viral status and some electric with a primer, you could oneshot non-overguarded enemies in the first pulse of Energy Vampire at a strength of 236%. This can be hit on this build with conditionals e.g. 250 kills with Molt Augmented for +60% strength and Madurai Sling Strength for +40% strength, or alternatively if you swap an augment such as [Abating Link] for [Umbral Intensify].

Check this spreadsheet and go to [Trinity] tab to calculate exactly what strength you require on your setup to oneshot enemies (note this is only currently for non-overguarded enemies): https://docs.google.com/spreadsheets/d/1WVsaa_ET6_P1X5XGe8B2yENMRT7hiu30UwoUskTmdG4/edit?usp=sharing

Aura/Exilus
[Combat Discipline] is used to proc both Arcane Avenger AND Champion's blessing. Heal back any lost health with blessing.

Exilus is flexible:

  • Cunning Drift to offset the range loss from narrow minded
  • Primed Sure Footed - You don't really need this as Link does offer knockdown resist, I find link is not a very reliable source as you lose knockdown resistance as soon as linked enemies die, particularly if you use AOE weapons with bomblets and multishot (like [Zarr], bramma, [Sporelacer])

Arcanes
Avenger is needed to synergize with [Combat Discipline] to give flat +45% crit chance
Energize is completely optional since EV provides energy, but may be useful as a backup in case you run out of energy to even cast EV

Flexible Slots
[Rolling Guard] is optional if you want iframes and status cleanse

If you prefer to health tank, you can add [Adaptation] over abating link, run arcane guardian+arcane blessing for armor and health

HELMINTH

We usuallSince Trinity already has health/shield/energy generation, damage reduction, armor strip and damage from [Champion's Blessing], the only type of ability missing is crowd control and passive survivability. Good options to fit the stats of the build include:

  • Silence: works well with neutral range since it can be refreshed multiple times on the same targets if you move in and out of range. Also prevents special abilities like certain knockdowns, ancient hooks, grenades and acolyte abilities. This also prevents eximus from casting abilities.
  • Evade: Permanent invisibility means you barely need to shield gate anymore with bless or EV, and can cast at youre leisure. https://overframe.gg/build/779667/
  • Resonator: Cheat mode for crowd control but the low range may not be ideal
  • Omamori: 50% chance to negate damage and restore shield
  • Roar: boosts damage of energy vampire and damage of weapons, particularly good for status DPS
  • Nourish: adds viral to weapons and boosts energy gain from EV even more

ARSENAL

Any primary and secondary weapon with decent base critical chance would pair best to give you the best chance of hitting more consistent red crits (>25% for pure orange crits, >40% for pure red crits). Examples of each type include: