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Tonkkatt

Orange crits influence

by last updated 4 months ago

940

Rend enemies and up the heat with these mining tools repurposed into machine-tonfa. Building the Combo Multiplier overheats the Tonkkatts, setting enemies ablaze.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.08
CRITICAL CHANCE
23%
CRITICAL DAMAGE
2.1x
RIVEN DISPOSITION
0.50
STATUS CHANCE
21%
DAMAGE
 PUNCTURE
33.0
 SLASH
132.0
TOTAL Damage
165.0
AVERAGE HIT
206.7
SUSTAINED DPS
224.0
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Tonkkatt builds
Builds by exaeri

Orange crits influence

Use tennokai mod you prefer.

Base crit chance is 23%
At max combo we get:
+440% from [Blood Rush] (+101.2)
+220% from set [Gladiator Might] and [Gladiator Vice] (+50.6)
+110% from [Galvanized Steel] (+25.3)
Total crit chance at 12x combo: 23 + 101.2 + 50.6 + 25.3 = 200.1% what means orange crits.

Base status chance is 21%
+120% from [Galvanized Elementalist] after 4 kills (+25.2)
+440% from [Weeping Wounds] at 12x combo (+92.4)
Total status chance at 12x combo: 21 + 25.2 + 92.4 = 138.6%

I can be wrong on critical multiplier calculation, but total crit multiplier should be like that:
1 + 2 × (3.4 × (1 + 120%) − 1) = 13.96x
Where 2 - orange crit multiplier and 3.4 base multiplier, 120% from [Galvanized Steel] after 4 kills.

Also we have passive which give us total +120% heat, it spreading in AoE by Melee Influence.

Naramon for keeping combo. Also if you use melee as main weapon, you can take primary with Primary Dexterity and secondary with Secondary Dexterity for boosting combo time.