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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
Tonkatts passive is currently BUGGED (surprised?) and heat gained from passive does not increase heat elemental damage, only adds heat as weight to the weapon. I will update this guide one this issue is fixed, if ever.
CO -- Mandatory base damage
P Reach -- Necessary Range
Default combo mods for x12 combo scaling
Galvanized crit for CC + CD in one place
[Galvanized Elementalist] for status damage (only applies to modded heat bonus, not from passive)
Smite for triple dipping status dots (only applies to modded heat bonus, not from passive)
Molten Impact -- Absolutely essential to see anything from our heat dots.
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AFFLICTIONS -- Status effects that are applied during an attack that ragdolls or flings enemies (Ragdolls are FORCED on all heavy attacks on Tonkkatt), are applied x6.
Afflictions is a separate damage calculation, basically means faction / status damage bonuses are applied again
Afflictions uses the cumulative average damage of ALL status effects present per target when applying additional stacks.
From Wiki:

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Why dont we use?
Attack Speed? -- This is a stat that can very easily be applied externally which cant be said for other important stats, there is no external [Reach], no external smite, and there is no external condition overload. There isn't enough room internally so attack speed is the easiest stat to sacrifice.
- If you dont like Smite, replace it with preference attack speed.
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What the Hell is 'Double Dipping'?
People often use 'dipping' out of context and wrong, so i will explain. Dipping refers to when a specific value or multiplier appears in multiple damage formulas during the final damage calculation.
When it IS double dipping -- One value is applied to multiple formulas, say (1x) Our Smite multiplier appears once in base damage formula, (2x) a second time in status DoT formula, and in some cases, (x3) Smite appears a third time in the formula for Melee Influence / Afflictions. Our Smite mod has been therefore 'triple dipped'.
When it is NOT dipping – One value is applied to a single formula multiple times, this is when a value is squared, not double dipped. For example, and to stay with the topic, some people like to say that electric is able to double dip from enemy part multipliers and triple dip from faction bonuses, but this is not how that works. When electric counts part multipliers a second time, it is doing so in the same damage formula, so electric is squaring the bonus, not double dipping it. So in such case we would say that electric is squaring (applying twice) a headshot bonus and double dipping a faction mod.