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Purgator 1

Purgator 1 | Raw Acuity

by last updated 13 days ago

1460

Put them down so that they stay down, with this Scaldra slug launcher.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
100.0
CRITICAL CHANCE
31%
CRITICAL DAMAGE
2.3x
FIRE RATE
1.50
MAGAZINE
9 / 20
NOISE
ALARMING
PUNCH THROUGH
1.1
RELOAD
2.7
RIVEN DISPOSITION
0.90
STATUS CHANCE
19%
TRIGGER
SEMI
DAMAGE
 IMPACT
351.5
 PUNCTURE
429.6
TOTAL Damage
781.0
AVERAGE HIT
1,095.7
BURST DPS
1,643.6
SUSTAINED DPS
1,133.5
Guide
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Purgator 1 builds
Builds by ZucksenBurg

Purgator 1 | Raw Acuity

Purgator 1 (on direct kills, not dot kills) creates a 1-stack gas cloud, and as such requires grouping from Ensare, Magus Anomaly, or [Nautilus]' [Cordon] to be effective. [Purgator 1] also suffers from poor ammo economy, so it needs an ammo mutation mod. Shivering Contagion priming is one of the most effective methods, alongside grouping.

  • Banes & Rifle Elementalist are necessary for higher gas dot damage, and Continuous Misery is necessary for longer-lasting clouds
  • Primary Acuity with Galvanized Scope puts Purgator 1 into tier-2 crits
    • Gas clouds will trigger Galvanized Scope
  • While Primed Cyro Rounds are essentially double raw damage, it does nothing for the gas clouds, which are the main source of damage
  • Gas damage doesn't scale off elemental mods (toxin + heat), so we don't mod for it. The only exceptions are Leaded Gas, Resupply, and Valence Formation
  • Bladed Rounds + [Semi-Rifle Cannonade] are flexible for [Primed Shred] + [Amalgam Serration], depends on external buffs