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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
Purgator creates gas clouds on kill with direct projectiles. Enemies killed by dots will spawn clouds that deal no damage
RUN JUST SHIVERING CONTAGION ON A COMPAION / PRIME MAG + VIRAL
Crux -- Used for its ammo efficency more than its status chance. This thing WILL run out of ammo otherwise.
PCR / Contagion -- 165% Cold dmg with a primed mod. Contagion spreads cold (applied by primary weapons) to freeze enemies and keep them frozen in gas clouds. Cold at 10x stacks also gives a flat 1x crit multi per crit tier useful for raw crit damage.
MF + Stormbringer -- 180% elemental damage, makes corrosive for partial stripping
Cannonade -- Default base damage and significant boost to innate punch through.
- Cannonade disables any modded fire rate bonuses, including negatives, allowing us to abuse mods with negative fire rate and bypass a -56% total fire rate loss
Scope + Crit Delay + VS — Galvanized crit for raw crit scaling and potential red crits. Cold will freeze crowds preventing impact stagger making headshots effortless.
Cold itself will grant 0.1x~1.0x flat crit damage for every crit tier, only helping our cause.
We can default to Crit Delay as it has zero consequense with Cannonade
Headshots WILL increase AoE damage of toxin clouds, very beneficial to go for.
Vile Precision -- Eliminates recoil with a harmless negative.
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