[Critical Delay] : Mandatory Crit Chance mod, gets you right above the 100% Crit Chance at the cost of some Fire Rate, which is not that big of a deal. You really don't need more Crit Chance than this since Arcane Hot Shot and Temple's 2 will already give you plenty.
Vital Sense : Mandatory Crit Damage mod
[Hammer Shot] : Since you'll be doing Orange and Red Crits all the time, you'll want to boost up your Crit Damage even more, and the added Status Chance will allow to proc Heat very consistently in order tor stack/refresh both Arcane Hot Shot and Impetus easily
[Thermite Rounds] + [Hellfire] : I chose to go pure Heat since you can reliably proc Viral Corrosive and Magnetic while aiming and timing the projectile. Modding Heat is also important in order to proc both Explosive and Cold on your third Status ability. Thermite Rounds also gives you enough Status Chance to get at 84%
Galvanized Chamber : Mandatory Multishot mod
[Serration] : I initially went both [Serration] and [Heavy Caliber], then after some tests, I figured that putting Bladed Rounds instead of Heavy Caliber made a significant difference in damage, because of the huge Crits mentionned above
[Bladed Rounds] : More Critical Damage because Orange and Red Crits. Just be wary to always aim, otherwise you'll just be wasting a mod slot
[Sinister Reach] : More than doubles the range of [Lizzie]'s flame, and since you don't care about recoil or ammunition management, this also makes it the best one by default for this weapon