duration and range are the two least important
since duration is only usable on one ability, which is temple's 2 (less so important on 3)
dont afford to lose any strength; survivability mods like Rolling Guard/Vitality/Catalyzing Shields/Vigor/[Redirection] arent useful since [Temple] regens all his shields (gains overshield) and health and gets invuln on his third ability
[Temple] has no issues with survivability, so modding [Catalyzing Shields] and these other ones is throwing him in the drain.
For temples aura slot put an omni forma or normal forma on madurai (for [Growing Power], which increases ability str by 25% on weapon status and goes really well with his exalted, can also be triggered by your normal weps too)
Also [Archon Intensify] can replace [Umbral Intensify] ([Temple] can restore hp on third ability so you get 30% ability str + 30% more when restore hp condition is met going to 60%)
and can also mod [Lizzie] for cold and get energy from [Archon Flow]
u get 438% ability strength on all conditionals
base 323% +
[Archon Intensify] effect +30% (353%)
Growing Power + 25% (378%)
Molt Augmented x250 +60% (438%)
for archon shards:
crimson shards on ability strength/duration (either or), would recommend str
amber shards on +max energy filled on spawn/effectiveness on energy orbs, would recommend energy
azure shards on +energy max (only realistic pick)
topaz emerald and violet shards are irrelevant