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Kompressa Prime

Kompressa Prime v1.1.1 | Enervate Extreme CC

by last updated a month ago

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Glinting like a golden dawn, Yareli Prime’s signature pistol engulfs foes in a cascade of virulent, explosive, water globules. None can escape the sea.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ACCURACY
3.8
CRITICAL CHANCE
16%
CRITICAL DAMAGE
1.8x
FIRE RATE
3.33
MAGAZINE
12 / 144
MULTISHOT
4.0
NOISE
ALARMING
RELOAD
1.8
RIVEN DISPOSITION
0.55
Status / Projectile
36%
TRIGGER
AUTO
Damage / Projectile (x4.0)
 VIRAL (❄ + 🕱)
2.0
RADIAL ATTACK
 VIRAL (❄ + 🕱)
46.0
TOTAL Damage
192.0
AVERAGE HIT
216.6
BURST DPS
721.9
SUSTAINED DPS
481.3
Guide
0 Comments
Kompressa Prime builds
Builds by Depravety

Kompressa Prime v1.1.1 | Enervate Extreme CC

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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Why do we use?

Enervate? -- Flat crit chance per tick. "Resets" after 6 orange. This will be our main CC, and with Enervate we can climb to much higher chances than ever.

[Kompressa] Specifics: Enervate functions per unit of time, similar to Encumber. Normal explosion weapons will only count towards 1 Enervate stack, even if both direct and radial hits make contact. However, weapons with delayed explosions that occur on different frames are able to stack Enervate separately.

Komperssa is unique even among weapons with delayed explosions, as [Kompressa]'s are randomized with a 0.6~0.8s delay, and this can further jumpstart Enervate to even higher numbers before it is allowed to reset.

Why Blast? -- [Kompressa] has innate viral, making Viral Blast uniquely possible. Blast is AOE damage that detonates throughout our delayed explosions, giving us some fun area DPS and overlapping damage ticks

  • Blast counts as a separate 'tick' for Enervate but is also read as a status effect. In short, this means that individual blast ticks are able to stack Enervate by themselves, but do not contribute to a reset, allowing us to overstack Enervate theoretically infinitely.

With blast ticks in combination with our delayed explosions we can massively overstack enervate before it has time to reset for effortless red crits and potentially exclamation crits.

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PTC + Magnetic Might -- Only crit damage mods as Enervate will be our CC. Enervate is a flat and more reliable bonus.
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Magnetic works with innate viral for debuffs against all Health / Shields / and Overguard

Hornet Strike -- Necessary base damage

Elementalist -- General status damage and faster reloads

Diffusion + LT -- For fire rate and Both for added multishot to hit more crits per cycle with Enervate

  • Primed Fulmination -- Improves explosion radius from 2.4m >> 3.5m. Doubles our explosion radius and triples our explosion volume.