I say invulnerability a lot throughout this guide just fyi
completely immune to status effects if you are inside the radius of well of life
- [Pool Of Life] give 4 guaranteed health orbs whenever you kill the enemy marked with well of life AND 255% (195% without max augmented stacks) chance to drop an energy orb which means 2 guaranteed
90% damage reduction from merulina and 4 seconds of invulnerability everytime merulina is summoned (this is spamable)
if shields break well of life gives around 250 health a second BUT all you need to do is uncast merulina (if she is alive) then recast her for 4 seconds of invulnerability, if she is dead just cast once not twice.
- basically whenever you do NOT see merulinas health bar on the bottom right above your abilities then cast your 2 to summon her, once you summon her you will gain the invulnerability
you are getting 355% damage vulnerability from sea snares (at max molt augmented stacks, 295% without any stacks)
- merulina is casting sea snares every .5 seconds however she only cast one bubble at one enemy so if you want you can cast it yourself for faster damage vulnerability
SUPER IMPORTANT
sea snares and merulinas sea snares are counted as seperate instances of damage vulnerability, meaning that hypothetically you have 300% damage vulnerability with sea snares (the ability) you cast that on a single enemy, then meurlina with the augment [Loyal Merulina] casts her sea snare on the same enemy, that enemy will take 900% MORE DAMAGE that calculation is simply 3x damage * 3x damage = 9x damage. and just another reminder merulina is casting this every half a second.... Merulina my beloved <3
if you want more range to make the area you can be invulnerable to status effects larger then replace [Power Drift] with [Cunning Drift]
arcane precision is here because you will mainly be using secondary weapons due to yarelis passive which gives her 200% secondary critical chance
augmented is here for more damage vulnerability, more healing, more energy orbs, and more merulina health which all equates to more damage and more survivability