Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
This is an Enervate Blast build similar to the setup we ran for [Coda Pox]. Short and to the point at current, will add the finer details later
Expel is here for dipping dots, but Expel is not usable everywhere and is tradable for [Magnetic Might] or Elementalist
WITH [Scyotid] being based toxin and having low base status chance, it has become exceedingly difficult to spec into any kind of status dots, but regardless, we are using 2 status 60 mod and primed heat to create corrosive blast and give this weapon some psuedo aoe potential and armor strip to go along with its enemy ensnare like alt fire.
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Just ensnare a group together, and let this weapons innate punch through and blast take care of the rest.
Enervate — [Scyotid] does not have very reliable base crit chance but has a fair amount of crit damage, we cannot get 100% natural cc even with PPG + puncture, however, with Enervate we hit orange crits with ease and with blast we turn that orange into red. Enervate in combination with this weapons overwhelming multishot, there simply is no better option.
G Shot is additive base damage
Prime Viral externally
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