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Spinnerex

Toxic Whip | Spinnerex

by last updated 3 months ago

1260

Each lash of Oraxia's whip injects its victim with a dose of deadly toxin. Upon death, afflicted enemies have a chance to burst, damaging nearby enemies and spreading the poison.

97 VOTES
5 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.36
CRITICAL CHANCE
16%
CRITICAL DAMAGE
2.4x
RANGE
3.00m
RIVEN DISPOSITION
0.60
STATUS CHANCE
40%
DAMAGE
🕱 TOXIN
168.0
TOTAL Damage
168.0
AVERAGE HIT
205.6
SUSTAINED DPS
279.7
Guide
5 Comments
Spinnerex builds
Builds by ninjase

Toxic Whip | Spinnerex

Spinnerex has a unique gimmick where enemies tagged by Spinnerex explode on death and spread toxin damage.

MOD BREAKDOWN

  • Primed Pressure Point: +165% base damage. Condition Overload is an alternative option if you are using a primer (either manually via epitaph/nukor or passively via companions like Diriga or hounds) since it has a higher ceiling of damage.

  • Blood Rush: +440% critical chance at x12 combo

  • Galvanized Steel: boosts crit chance by 110% and crit damage by 120%

  • Weeping Wounds: +440% status chance at x12 combo.

  • Primed Smite Grineer/Corrupted: multiplicative to base damage (condition overload) and double dips status procs. Possibly triple dips the toxin status created by the AOE burst (needs testing).

  • [Galvanized Elementalist]: boosts status damage by 80% and status chance by a further 120%. Ideally offload attack speed or other mod to be able to slot this.

  • Primed Reach: gives +3m range which allows you to hit more enemies per swing

  • Primed Fever Strike: adds 165% raw toxin dmg and also boosts toxin statuses

  • Discpline's merit: consistently gives tennokai every 4 hits, can also use Dreamer's Wrath

FLEXIBLE MODS

  • Attack speed: Optional but can be offload to external e.g. arcane strike or warframe buff. If you want more attack speed, can run Quickening or Magnetic Rush

ARCANE

  • Melee Afflictions: The neutral and forward combos and the heavy attacks of Coiling Viper apply lifted/knockdown which causes melee afflictions to add an additional 6 toxin statuses (on non-overguarded enemies).

  • Melee Vortex: could be a fun option if you add magnetic rush or external magnetic priming

  • Melee Influence: slightly harder to make work as requires you to run three element mods OR use Shock helminth with [Shock Trooper] augment to create separate electric statases.