Playstyle
TBD
Abilities
Passive
⓪ Predators Lurk - Wall Latching grants Predator’s Lurk, rendering Oraxia invisible for an 8s duration.
① Mercy's Kiss - Leap onto an enemy and pierce them with [Oraxia]’s spider legs, dealing Toxin Damage. Enemies defeated by this attack have a chance to drop Health or Energy Orbs.
② Webbed Embrace - [Oraxia] throws a creeping web to ensnare her prey. Enemies caught within the widening radius are trapped inside a cocoon that increases their Damage Vulnerability.
③ Widows Brood - [Oraxia] launches a barrage of stinging darts in front of her that applies Toxin Status Effect. Poisoned enemies spawn Scuttlers when killed.
④ Silken Stride - Unfurl [Oraxia]’s spider legs and go on the prowl. [Oraxia] is immune to Status Effects and has increased Maximum Health. Ranged Weapons are imbued with Toxin Damage. Killing enemies causes them to burst with Toxin.
- Silken Thread: Tap Dodge to leap to a targeted surface.
Mods/Arcanes

Because we are immune to all Status Effects when we use our 4th ability Silken Stride the only things we are vunerable to are Physical Damage Types such as Impact, Puncture and Slash which is why Adaptation is highly suggested here.
We dont use equilibrium here because of our 1st ability Mercy's Kiss has a chance to drop health/energy orbs.
Base Stats - An enemy that dies from Mercy's Kiss has a 200% chance to drop a Health Orb and a 50% chance to drop an Energy Orb.
- Orb drop chances above 100% will guarantee an orb with a chance to drop another orb.
Archon Shards

Tauforged Emerald Archon Shard x5 - Toxin Status Effects deal +45% (45% x 5 = 225% more damage (Bonus from Mods with additive Status Damage)
Alternatives
Tauforged Crimson Archon Shard x5 - +15% Ability Strength (15% x 5 = 75%)
- Taking our 353% Ability Strength up to a whopping 428%
We don't use Violet Shards with this build because of our 1st ability, and if we build for ability strength we should be getting at least 3 Health orbs and 2 energy orbs per use.
Weapon Reccomendations
Ranged Weapons are imbued with Toxin Damage. Killing enemies causes them to burst with Toxin. I suggest building these weapons to be Toxin based because of the Emerald Tau-Shards adding +45% (45% x 5 = 225% total) more damage with toxin status effects (Heat, Gas or Corrosive are also suggested)
Primary
Scourge Prime - Deals Corrosive damage with Primary fire, build for Corrosive and Gas.
Burston Prime - with Incarnon, build for Corrosive and if possible use a Burston riven with CD, CC, Dmg, Multishot ( <------ I suggest any 2 of those) and Toxin
Secondary
Dual Toxocyst - with Incarnon, the Unique Trait; Frenzy, build for multishot and accuracy, riven suggested but not required. I pair this with the Scourge Prime alt fire to get headshots easier/faster to use incarn here.
Melee
Okina Prime - with Incarnon just to hold in the pocket since we cant use melees with this build being as we are in Oraxia's 4th ability pretty much 24/7. The build you have on this weapon DOES NOT MATTER with this playstyle.
What's important is having the incarnon at Evolution 3 - Swordsman's Celerity +30 movement speed. Just having this in your pocket adds +30 speed to your frame which is 100% a must in my opinion.
Companion
Vizer Predasite