this is a pure ability-driven build that transforms Oraxia into a mobile, invisible, and energy-self-sustaining caster. This setup maximizes uptime in Silken Stride (4) while relying on ability-based crowd control, orb generation, and toxin damage — with minimal reliance on gunplay. The build starts each cycle using her unique secondary weapon to group enemies, then follows with ability combos for control, scaling, and sustain.
Core Playstyle and Rotation
This build is designed to keep [Oraxia] permanently in her 4th ability, using abilities and passives to handle nearly all threats while staying invisible, mobile, and energized.
Core Rotation:
- Oraxia’s Unique Secondary — Enemy grouping
- 3 (Widow’s Brood) — Mark enemies with Scuttlers
- 2 (Webbed Embrace) — Crowd control + Vulnerability
- 1 (Mercy Kill) — Energy and Health Orbs generation
- Repeat
Start every encounter with her unique secondary weapon, which pulls enemies together — making it easier to hit multiple targets with her AoEs and marking abilities.
- Cast Widow’s Brood (3) to mark enemies for Scuttler generation. Killed marked enemies spawn spiders that apply Toxin procs, converted into Corrosive procs via Archon Continuity.
- Follow with Webbed Embrace (2) to immobilize and weaken enemies. With ~284% Strength, the 150% vulnerability acts as a 2.5x damage multiplier.
- Tap Mercy’s Kiss (1) on low-health enemies. If they’re below the mercy threshold (boosted by Impact procs from 3), they die instantly and drop multiple Health + Energy orbs, fueling your loop through Equilibrium.
- Stay latched to walls while in Silken Stride (4) for invisibility and to maximize uptime on Arcane buffs.
Arcane Synergy
Arcane Bellicose — Grants bonus Strength while you're gaining Health (triggered constantly via health orbs from 1). This bonus dynamically affects your 2/3/4 damage and orb drops.
Arcane Camisado — Grants +60% Ability Strength when your Scuttlers (from 3) attack enemies, and enhances their movement. This keeps Strength values spiking throughout combat and enhances passive damage and orb scaling.
These Arcanes replace the need for Arachne. Instead of relying on latching bonuses, you get flowing Strength increases during combat through your core loop, making your kit more reactive and ability-focused.
Energy and Sustain Loop
High Strength (~284%) ensures 6 health orbs drop per mercy kill, and Equilibrium converts that into over 330+ energy — enough to instantly refill your energy bar.
Energy orb from each mercy kill adds another 50, totaling ~380+ energy per enemy, ensuring permanent ability uptime.
You’ll never need an energy pad or Zenurik — this is a fully self-fueling caster loop.
Shard Setup
1–2 Amber Shards – Casting Speed (helps flow of 1/2/3)
3–4 Emerald Shards – Toxin Status Damage (boosts 4 and Scuttler effectiveness)
Weapons
Unique Secondary (Mandatory)
Used to pull enemies together before casting — an essential first step in every combat loop. This sets up multi-target kills, efficient 2/3 casts, and quick energy restoration via 1.
https://overframe.gg/build/859783/ My personal build for this
Primary Weapon (optional / supportive)
If used, I personally prefer the [Kuva Chakkhurr] with [Oraxia], as enemies are easily headshottable with it due to being entangled in her 2, leading to huge AoE DPS. This weapon focuses on raw damage output rather than status, perfectly complementing the build’s ability-driven toxin/viral damage and boosting overall kill speed.