Blast Interaction got culled, so it's just electricity from now on
Vadarya has a chance of creating lightning strikes when hitting enemies. The lightning seems to work "normally", inheriting most mods; it's much easier to understand than [Thalys]. If something isn't mentioned, then it works normally. Grouping & Priming substantially increase its overall performance. Primed Bane of Orokin is flex for whichever faction, Target Acquired, or Bladed Rounds
- Mirage's clones created more lightning strikes
- Hitting Zephyr's Tornado can trigger the passive
- Nova's Molecular Prime inherits the effect; however, it is noticeably weaker post-hotfix
- DOESN'T WORK on lightning strikes: Xata's Whispers, extra instances from [Cyte-09], [Saryn], or Oraxia, Primed Firestorm, and Galvanized Aptitude
Galvanized Chamber for general clearing, Primary Acuity for single-target dps
Please do not misinterpret this as multishot being "weaker" than acuity! Acuity will always suffer from inconsistencies with how the lightning bolts work, human error, and DE making enemies with hard-to-hit weakpoints! If you cannot consistently aim, use Galvanized Chamber!
- Primary Deadhead gives more damage & easier scaling into higher levels
- Primary Crux gives QoL & enough sc to allow Vadarya to run DoT builds
Vadarya's lightning strikes copy the location of the bullets they're spawned from. Headshots create weakpoint seeking lightning strikes, while bodyshots target the center of mass, which can still headshot some enemies. While Vadarya's lightning strikes inherit Primary Acuity's multipliers, it is not the same as these bonuses double-dipping like Target Acquired does for electric dots. It only applies once for the initial shot, and not again for the lightning strikes
- Lightning strikes trigger Galvanized Scope, Evade, and Primary Deadhead
- Sniper combo meter increases the damage of the lightning strikes
- Punch Through & Multishot contribute to more lightning strikes
- Due to the "3-hit pity" system, Vadarua was given for spawning lightning strikes, [Galvanized Chamber] almost always guarantees spawning lightning strikes per shot on enemies. Accounting for the possible hits with Punch Through, we will always have lightning strikes
- LoS check was removed, good buff
- If using Primary Acuity, drop Critical Delay as well, add another CD mod (Hammer Shot / Bladed Rounds), or element mod(s) for Corrosive/Magnetic/Blast