ALL MY BUILDS FOCUS ON USING UNDEAD-THEMED WARFRAMES WITH WEAPONS FITTING THEIR THEMES. THEY MAY NOT BE THE ABSOLUTE BEST OPTION FOR IT, BUT I STILL MAKE SURE THEY'RE MORE THAN VIABLE ENOUGH.
[Dagath] represents the Dullahan.
INTRODUCTION
Let me preface this by saying this build is a fucking meme. An effective meme, but a meme nonetheless. You DO NOT need Evade on [Dagath], and can make her worth with any other ability or even no ability subsumed as long as you have [Spectral Spirit]. I just find it funny if [Dagath] fully fucks off to the spectral realm and becomes invisible whenever her immortality is about to run out. It's also a lazier, more surefire way to avoid death than constantly shield gating, but not really necessary. That said, here's the guide.
The main focus of this build is to do Archon Hunts as fast as possible, melting through the archon's health quickly. To do so we follow these steps:
Cast Grave Spirit when near an enemy for the Doom buff, +crit damage, and to make every enemy drop health orbs. When it's about to run out, cast Evade and keep on killing without having to care about things like shield gating. Recast Grave Spirit whenever possible and Evade whenever needed.
When about to enter the Archon's arena do void slings as the operator and cast evade so that the Archon won't notice you when you enter, then come in, cast Grave Spirit and shoot it to death.
When it goes down to half heath, go to the second point and then to the two required points, killing the deacons and taking their headwear while following step 1.
Repeat step 2. Congrats, your Archon is dead.
BUILD SPECIFICS
FOCUS SCHOOL
We use Madurai for this build. The nodes we care most about are:
- Phoenix Talons: This gives us a little bit more damage, which always helps.
- Void Strike: This gives us +1000% damage to our amp and weapons for 8 seconds, making things trivial if you're fast enough. Sadly it has a 40 second cooldown.
- Void Fuel: This gives us a 40% chance to not consume ammo while Void Strike is active, which helps quite a bit for sustained damage.
- Sling Strength: This gives us +40% ability strength for 20 seconds after consecutive chained void slings. Perfect for buffing Roar even more.
ARCHON SHARDS
Crimson Archon Shard:
+15 Ability Duration x2. Both Evade and Grave Spirit get 3 extra seconds from this, while the former gets also more duration restored per weak point kill and a bigger max duration.
Amber Archon Shards:
+37.5% Casting Speed x1. Mostly a quality of life choice, if using Rakhali's Cavalry for armour stripping. Can be replaced with anything.
Violet Archon Shards:
+30% Equilibrium effect: Can be replaced for 2 duration/strength shards and replacing the respective augur mod for [Equilibrium], but it'd cost 1 more forma and I'll most likely wait till [Dagath] Prime before doing that. Anyway, this is a mod regardless of it is in shard or mod form, since kills while Grave Spirit is active guarantee a health orb, which means our energy will always be full with this.
STATS:
STRENGTH: We useTransient [Fortitude], [Umbral Intensify], [Augur Secrets], and Arcane Crepuscular. We mainly care about this for Grave Spirit, but it's also useful for armour stripping with Rakhali's Cavalry. We end up with 223% ability strength at base, which becomes 253% whenever Evade is active, and can go up to 293% with Sling Strength for exactly that much extra critical damage on all our weapons, and that's not even counting the extra x3 final crit damage you get from Arcane Crepuscular while invisible.
DURATION: We use [Narrow Minded], [Primed Continuity], [Augur Message], Molt Efficiency, and two archon shards. Duration is probably tied with strength as our most important stat. at 316.5% ability duration we get 31.65 seconds of both Evade and Grave Spirit, while the former gets an extra 6.33 seconds added to its duration whenever we get a weakpoint kill, up to a max of 47.48 seconds. We can technically keep Evade up forever thanks to that.
RANGE: We use Nothing. The only ability we have that cares about range is Doom, and [Spectral Spirit] already applies its effect whenever Grave Spirit is active.
EFFICIENCY/ENERGY: We use [Primed Flow] and two archon shards. Because of her passive and how Grave Spirit guarantees health orbs on kills, we can refill our energy rather easily as long as we get a way to convert health to energy. We use two archon shards for the [Equilibrium] effect, though the actual mod could be used instead. We also use [Primed Flow] to have a bigger energy pool, mostly if we ever want to spam Rakhali's Cavalry.
LOADOUT:
PRIMARY: We use the ???. WIP
I chose this weapon thematically because Probably head related
SECONDARY: We use the Dual Toxocyst. This will be our main damage dealer for everything, be it clearing rooms of enemies or defeating bosses and the Archon. As long as you charge it up it'll deal stupid amounts of damage.
I chose this weapon thematically because of adores headshots and its incarnon mode actually focuses on constant headshot ricochets.
MELEE: We use the ???. WIP
I chose this weapon thematically because Probably dullahan related
COMPANION: We use ???. WIP
GAMEPLAY ELEMENTS:
- SURVIVABILITY: We use WIP
BONUS BUILD - 0 FORMA OPTION

So, if you want to test this build but are too worried that you won't like it and will waste forma on it, here's a 0 forma version of the build for you to test. 0 Forma builds always have to make some compromises, but I try to make them as close to the original to give an accurrate representation when testing.
MOD CHANGES:
And that's it!