I AM APOLOGIZE FOR MY BAD ENGLISH. I USED A TRANSLATOR.
DISCLAIMER: this build DOES NOT make use of the 4th ability, and is instead focused around the status and health/energy orbs drop potential in Steel Path-focused gameplay. It is currently not tested in lv 400+ enemies and will most likely be subject to changes and improvements . Any constructive feedback is appreciated and will be considered during improvements 😄
It is also to note that this build currently makes use of 5 Crimson Archon Shards (not Tauforged) with the +10% ability duration buff, as to free up a mod slot for Energy Conversion, reaching an effective 50% increase in both strenght AND duration, which would be otherwise impossible.
[Archon Stretch] & [Archon Continuity]: In addition to their classic use in granting: Ability Duration and Ability Range, with the PRISMATIC GEM ability, you have the proc of further status, and a [Regen], albeit a small one, of energy.
PRESERVERIN SHELL Capping achievement is 225% Strength. With conditionals we get 349% strength.
using the skill and using it in combos in my opinion is very simple.
Activate the PRESERVERING SHELL ability and immediately activate the PRISMATIC GEM ability.
it starts from a base of 25% Damage Reduction and goes up to a maximum of 90% Through Kills which will donate 6% more and 3% through assist kills.
in a nutshell, as long as the third skill is active, as long as you shoot while assisting, you will remain fixed at the 90% damage reduction threshold in a very easy way!
from what I've seen in the skill: PRISMATIC GEM, in addition to the status the skill also gives, status chance and status donation that goes in combo with the FRACTURED BLAST skill!
therefore to use the third skill first and then immediately launch the first one, thus doing a lot of damage and activating several statuses.
213% status chance
205% Status Duration
(these two percentages will increase. they are calculations without the conditional)
thanks to the ability FRACTURED BLAST when killing enemies there will be showers of [Vitality] orb and Energy Orb
106% Chance to Healt orb drop
46% Chance to Energy orb drop
(these two percentages will increase. they are calculations without the conditional)