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Citrine

Citrine Crystalize Spreading

by last updated 4 months ago

70

Gaze upon the Crystal Bastion. Citrine's crystalline might supports allies on the battlefield. Combat only enhances her fractal beauty.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
180
HEALTH
500
SHIELD
370
SPRINT SPEED
1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
265
Damage Reduction
46.9%
EFFECTIVE HIT POINTS
1,435
Guide
0 Comments
Citrine builds
Builds by Snowlala

Citrine Crystalize Spreading

UPDATE: DEVSTEAM 195
There was a showcase of Arcane Hot Shot which on paper looks good for [Citrine]. However, Crystalize directly sets your crit chance to 300%. Hititng a crystal? You're getting red crits. It's not affected by strength or other crit chance modifiers. Aka, you're getting nothing out of Arcane Hot Shot.


A single proc of [Growing Power] at the start of the mission will put you over 200% str meaning guaranteed health orbs on all that are hit. Start your snowball with a cast of your 1 on the first group of enemies.

[Recrystalize]

This is the spice of this [Citrine] build. [Citrine] already has fantastic tanking and supportive powers, but [Recrystalize] pushs her main offensive weapon from 'decent, but clunky' to 'excellent'. We have invested into very high range. This means the decent 16m spread range is now 37.6m. Every kill with a crystal will spread those crystals to every enemy in 37.6m. This is absurdly strong and has no duration limit. The crystal timer is reset on each enemy Meaning, you can keep this chaining indefinitely, unlike similar abilities like Sonar.

Remember, Crystallize's crit buff is not affected by Str. We really don't need to go much higher than 225%str to get the full use out of [Citrine].

Arcane Impetus

Gives 7 stacks for total of +42%str and +21%efficiency. (Impetus itself can go higher, but this build can only reliably [Reach] 7 stacks.) You need to cast 1 and 3 then just play as normal.
The amount of strength is decent and the efficiency helps, but honestly if you're rotating your abilities right, you don't really need too much efficiency. The strength not being conditional to kills is very nice, but if you're giving up maxhealth in the build, it's not worth it. Luckily, there are some alternatives mentioned later in the build which frees up the slot Arcane Blessing is using.

Arcane Blessing

We're using the easy access health orbs to patch up our health pool. However, this can be circumvented by dropping [Umbral Fiber] for [Umbral Vitality]. Then you can free up a slot for another Arcane. (Maybe Arcane Impetus?).
That said, Arcane Blessing gives a lot of health and works well with our gameplan of picking up health orbs. With this build, health orbs give us max health, health/sec, and energy. It's very convenient.

Energy Economy

Our energy is entirely reliant on [Equilibrium] and our 1. Cast it frequently into a crowd of enemies then gun them down. Utilizing Growing Power, you'll easily have enough strength for guaranteed health orbs. With the increases from Molt Augmented and/or Impetus you will have good chances for double drops. This means health orbs are extremely plentiful and we can manage negative efficiency.

That said, our energy max is quite low (base). This means, while our energy income is fantastic, we have very little savings for energy droughts. Consider a blue shard or two to compensate for this issue.

Our duration is the basic 155%dur so our 2 and 3 last decently long, but nothing special. Our 4, technically, is infinite, but you may have to recast it like in Defense or large gaps between enemy groups.

Recommended Shards

  • 1 T.Yellow for casting speed.
  • 1-2 T.Blue for Energy Max
  • 1 T.Green for Partial Armor strip
  • Flex (T.Red for Dur/Str or Yellow for max energy on spawn)

Adjustments

Purple Shards

One adjustment is to utilize the archon shard slots for the [Equilibrium] effect and replace [Equilibrium] with [Adaptation]. This ups our survivability by alot. I recommend at least 2 T.Purple shards for a decent effect. You can get away with just 1 T.Purple, though, since the rate of health orbs is relatively high. Just be careful since we are crutching hard on health orb to [Energy Conversion] and we're casting our 1 relatively frequently. You can't [Sacrifice] too much here.

Minmax 225% Str

There's a larger Adjustment that can be made to specifically target 225%str. This will "waste" less strength and allow us to put it's mod capacity elsewhere.
Again, we want >200%str so that our Fractured Blast is at 100% chance and Prismatic Gem's status chance is doubled.
Initial DR is capped at 225%str, so we'd like to reach that without going too much over.

  • Remove Blind Rage
  • Do the Adjustment above (Replace Equilibrium with 2+ T.Purple shards
  • Replace Umbral Fiber with Umbral Vitality
  • Replace Arcane Blessing with Arcane Impetus
  • (OPTIONAL) Remove one of the T.Blue shards that you have for energy max and replace with 1 T.Red shard. (This may not be necessary depending on the mod you choose for your flex slot).

Check the picture at the botton of this section, we receive significantly more defensive capability with this setup with little to no loss in ability effectiveness.

Doing this we [Reach] 197%str+25%GrowingPower = 222%str at 250kills and 7impetusstacks. That's enough for 100%+ health orb chance and 200% status chance. That's all we need since our main ability's damage is not affected by str.
This frees up another mod slot for literally anything. It could be more duration or range. Heck, you could add back in [Equilibrium] or use [Umbral Fiber] again.

You start off with a 95%basestr + 25%growingpower + 42%7impetus = 162%str which is a 81% health orb chance. This is doable until we get Molt Augmented up and running.
If you choose to go with [Umbral Fiber] as your final mod, you can up that 95% to 117%basestr meaning 92% health orb chance.

However, I think [Health Conversion] fits really well into this build since we've freed up another slot. [Umbral Fiber] will give more strength and health, but Health Conversion functions extremely well with Citrine's kit and gives wayyy more eHP than Fiber. Especially with our DR up and hp/sec is a flat amount, meaning we overall want more armor.

This only matters for Initial DR, you can hit 90%DR easily by just killing enemies. The main breakpoint we want is at least 200% so we can guarantee a health orb from each enemy.

Potential Umbral Build

Utilize 1-2 T.Purple shards to make up the [Equilibrium] effect.

The empty slot is Arcane Impetus

Just like the calculations above, you have close to 200%str from mission start with Impetus and [Growing Power], meaning your energy economy won't be too terrible. It will only get stronger as you get closer to 250 kills.

This build is similar to the 'Mixmax 200%str'. It's just the Umbral variant of it. I did not want to commit to full Umbral because it'd cost 2 Umbral Forma minimum. That said, if you do, you can achieve extremely solid defensive health-tanking stats without sacrificing much on the combat-stat side of things.

THIS IS JUST TO SHOW OFF A POTENTIAL BUILD, [Umbral Fiber]'S MOD SLOT CAN BE USED FOR LITERALLY ANYTHING. DURATION? [Health Conversion]? YOU NAME IT.