Build revamped after testing with the new prismatic companion augment mod and general overhaul.
***Regarding the new augment, i found it very inconsistent with companion deaths and them wandering off out of range. Therefore, untill DE decides to tweak the augment to be viable on sentinels (even at reduced range or something), or be reapplied to the companion after it revives without needing to recast it (which in that case momentous bond would practically keep the companion alive 98% of the time and solve the inconsistencies), there is absolutely no reason to use it.
Now back to the revamped build:
_
ARCHON SHARDS
These are very important on Citrine, and my suggestions are as follows:
mandatory for this build -> 1x Tauforged emerald archon shard for +3 corrosive stacks, 2x Tauforged crimson archon shard for +30% Duration.
Preference -> I use 2x Tauforged amber archon shard for +75% casting speed however you can use any shards you prefer, although i would recommend using 2 more Duration shrads for a total of +60% duration from shards simply for quality of life with regards to recasting buffs and such.
_
HELMINTH SUBSUME
I have changed the subsume from [Jade]'s light to Nourish. Nourish adds quite some damage in viral form but what it gives most is energy, which negates the need for equillibrium or energy buffing archon shards.
_
MODS
the setup is practically set in stone and generally self explanatory, however i would like to touch on some preferential mods used here:
Stretch: If you find 190% Range enough, you may remove this mod for any other mod of your liking, i would recommend equillibrium for more energy economy even though this build is topped on energy 100% of the time and if you're interested in extra tankiness (which is also a bit of a [Stretch] since this build gets [Citrine] to 99% damage reduction), i would recommend using Health conversion.
Otherwise, use any other mod you would like.
Archon Stretch: this gives +2 energy per second which turns to 6 energy per second with nourish. its not much and its simply a tiny add-on of convenience. Using regulard stretch is pretty much the same in gameplay setting. (Note: if using regular stretch, you may use a maxed adaptation since mod capacity is no longer an issue).
Umbral intensify: the 44% Strength add a good punch, but even without this mod you will sit at 301% Strength total, so if you feel like you need to insert some other mod into the build, you wont feel a great difference.
_
ARCANES
Arcane blessing remains in the build simply because while having 99% damage reduction, the extra 1200 health you get gives crazy value when it comes to [Citrine]'s effective HP.
Arcane impetus has been implemented over arcane efficiency since this build has a little more duration than the previous setup. [Citrine] can yield up to 8 stacks of arcane impetus during normal gameplay, and 7 stacks in the simulacrum (why are they different? i dont know). either way, this turns out to be 48% Strength and 24% efficiency. i chose this over molt augmented because the buff is instant, its always up, and i find 24% efficiency better than 12% strength in normal gameplay.
_
RECOMMENDED COMPANION
[Citrine] is mostly a weapon's platform, i would recommend using any companion that can supply Tenacious bond and Reinforced bond for maximum weapon damage. The [Panzer Vulpaphyla] is a great choice because it can supply both of these buffs, while also being able to use Resourceful retriever for that nice 18% chance for double loot. (that's just my kind of thang).
_
FOCUS SCHOOL
Madurai gives you 40% Strength and 50% casting speed, its pretty overpowered on a frame like [Citrine], however any school works. the stats calculated in this build take Madurai buffs into account.
_
ALL IN ALL
With this setup [Citrine] boasts the following stats:
345% Strength, 158% Duration, 235% Range, 69% Efficiency (nice), 99% Damage reduction and 1700 HP.
Enjoy the mayhem.
--->>> Looking for the best builds you can build on Rhino, Valkyr, Frost, Hyldrin, Gara, Kullervo? check out my profile.