[Bonewidow] is considered "meta" for Orphix missions because she can attack the Orphrix from any angle with Ironbride, gain temporary invulnerability from Shield Maiden, and has infinite sustain with Meathook & Necramech Rage.
- Necramech Pressure Point, Necramech Intensify, and Necramech Fury ALL apply to her Ironbride
- Zenurik's Hardened Wellspring applies to them; a +20% strength is useful for snapshotting Ironbride
- [Necramech Rage] gives energy from taking health damage, while Meathook heals Bonewidow to full, meaning we can continuously recover energy and health.
- This makes Necramech Repair optional
- Necramech Efficiency, Necramech Thrusters, and Necramech Refuel are slotted together to make sure our Engine never drops to 0
- This is important since the Engine allows us to sprint and slide, both of which contribute to our rotation speed. However, exiting can be slow & clunky due to the animation she goes through
- We can avoid this by jumping out of the slide, which skips the stopping animation
- [Necramech Rebuke] is a helpful crowd control ability, a 20m forced electric proc. [Bonewidow] can use her Shield Maiden to give her shields enough time to [Regen] and always make use of the mod
If your [Bonewidow] dies (while solo), you will fail the mission. Make sure she doesn't die!
Necramech Loadout
Mods not slotted for various reasons
- We don't need speed, we need more stamina: Necramech Slipstream, Necramech Friction
- Speed isn't an issue for faster rotations, just a longer engine and good handling
- Shouldn't be airborne for long: Necramech Aviator, Necramech Drift
- Gives bonuses we don't need: [Necramech Seismic Wave], [Necramech Reach], Necramech Blitz, Necramech Redirection, Necramech Deflection, Necramech Stretch, Necramech Enemy Sense, Necramech Hydraulics
- Shields contribute very little to our EHP
- Orphix Resonators are highlighted for us without radar
- [Voidrig] can consider using Necramech Enemy Sense to spawn camp new sentients or clear groups before it can even reach the Orphix room
- Duration ONLY applies to the drain/second of Exalted Ironbride, which efficiency already does, but better
- Range ONLY applies to Firing Line and the explosion of Meathook. We never use Firing Line during Orphixs, and we only care for the heal from Meathook
- If using [Fluctus], we barely need to move within the Orphix room. Having a higher jump height can be detrimental, as it can cause us to get stuck/caught on walls during rotations.
- Slams have unskippable animation, so it's not ideal to be forced to use it