INTRODUCTION
This is an endurance steel path focused build using [Landslide] to deal damage and the [Rubble Heap] augment to allow [Landslide] to be spammed for zero energy cost. Helminth option is flexible, e.g. armor strip for scaling the raw damage against armor, crowd control for survivability or breach surge for both crowd control and damage. Note [Rubble Heap] does require upkeep from using petrify onto large crowds of enemies. This means it can be tricky to sustain outside of Solo if your squad keeps nuking enemies before you can petrify them.
Survivability
Landslide provides short i-frames (invulnerability frames) during the animation. We can utilise passive shield recharge with Fast Deflection/[Vigilante Vigor] so your shields start regenerating within 1s of not taking damage i.e. during the [Landslide] invulnerability, so that whenever you come out of landslide you should hopefully be back to having a 1.33s gate. Active shield gating with augur mods/[Brief Respite] does NOT work on this build since [Landslide] has 0 cost above 1400 rubble due to [Rubble Heap]. You also get some aggro draw from Rumblers and crowd control from occasional petrify casts. Armor from Rubble (up to 1500) gives some damage reduction (which falls off in endurance).
ATLAS FISTS BUILDS
ELECTRIC INFLUENCE NUKE: https://overframe.gg/build/825694/
GAS AFFLICTIONS: https://overframe.gg/build/825695/
PLAYSTYLE
- Use petrify to turn groups of enemies into stone, then kill them with your weapons to generate rubble, until you get above 1400 rubble
- Spam [Landslide] to kill enemies
- Occasionally cast 3 and 4 to petrify enemies to maintain 1400 rubble
BUILD SPECIFICS
Duration
Use neutral or positive duration for helminth ability. Otherwise if you are not using helminth you can even have duration negative (70%ish) since Petrify has a long base duration.
Efficiency
Rubble Heap makes Landslide cost no damage, and equilibrium sustains energy for casting of Petrify/Rumbler
Range
High Range is needed for increasing the AOE of [Landslide] (approx 14m at 3+ hits), Resonator [Charm] radius, Petrify cone length and Rumbler's petrification radius. [Augur Reach] has been used here over [Stretch] simply for the shield [Regen] set bonus. Swap this out for [Stretch] if you don't need the shield gating.
Strength
Needed for [Landslide] damage and damage subsume
Aura
[Corrosive Projection] reduces armor.
Exilus
Can run anything you prefer e.g. cunning drift for range, vigilante pursuit, conductor
ARCHON SHARDS
1 to 2 cast speed - speeds up petrify and rumbler cast
3 to 4 violet melee crit dmg shards
Helminth Options:
- Nourish - adds viral which boosts all dmg to health by 4.25x and also multiplies energy gain, comfy option
- Roar - double dips DoT and triple dips influence
- Wrathful Advance - flat crit chance boost allows you to easily hit red crits