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Nekros Prime

Meta Summon Tank Nekros Build : 1 Million HP, ∞ energy, 243% Strength, 190% Range (loot!). +MATH

by last updated 3 months ago

40

Death's new master. Featuring altered mod polarities allow for greater customization.

288 VOTES
31 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
190
HEALTH
370
SHIELD
555
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
135
Damage Reduction
31%
EFFECTIVE HIT POINTS
1,277
Guide
31 Comments
Nekros Prime builds
Builds by Psilo50

Meta Summon Tank Nekros Build : 1 Million HP, ∞ energy, 243% Strength, 190% Range (loot!). +MATH

#Isleweaver update notes:
Nothing new affecting [Nekros] in the patch notes, nothing to update here.

Intro

Welcome. I'm a player with 2600 hours in this game, and i've been maining [Nekros] for half of those.
This is the currently the best, most meta general purpose [Nekros] build in the game IMO. It is not meant to be new player friendly ; it strictly aims to make Nekros the strongest he can be.

Mandatory archon shards

  • 1 Tauforged Purple : HP orbs give 30% energy
  • 1 Tauforged Yellow: Casting speed +35%
  • The rest can be what you want. I use 1 blue for armor (extra energy and tankiness!) and 2 for yellow for parkour velocity.

FAQ

Q: Why no Equilibrium/[Despoil]?
A: a single Purple archon shard does the job without taking a mod slot (2 if not using nourish). Any build still using [Equilibrium] is completely wasting a mod slot.

Q: Why no [Primed Sure Footed]?
A: [Nekros]'s [Shield Of Shadows] make him immune to CC. Question the usefulness of any build guide using it.

Q: What mods are optional in this build?
A: [Augur Reach]. Also,[Adaptation] isn't that useful for levels below ~300. Good replacements are [Creeping Terrify] or [Umbral Fiber].

Q: I struggle with starting energy. What do?
A1: (best option) Put more forma into the Frame. Starting energy = 10 per unused mod points
A2: Use a yellow archon shard for starting energy
A3: Pop an energy consumable at mission start
A4: Just be patient and get enough energy for nourish and a few desecrates

Goals of build

1) Tankiness: Be unkillable up to around level 1200
2) Reliable source of healing: Never need for HP
3) Infinite Energy: have infinite energy income without the use of Zenurik focus school
4) Strong abilities: Keep [Nekros]'s signature 2, 3 and 4 ability strong, and allow room for a strong helminth ability
5) Maintain high range: No sacrifice to Nekro's looting aspect. 190% range.

---===Goal 1: Tankiness
Let's do some math and figure out how much effective health this build provides
-=Effective health

  • damage reduction from shield of shadow: 90%
  • damage reduction from armor: 83.1% (Health orbs are abundant with Nekros's 3 ; you will always have +1350 armor from Health conversion)
  • damage reduction from adaptation: up to 90% (Not exactly, but for most enemies will be close to that)
  • health pool: 1500 health + 450 shield. (Health orbs abundant, building up to +1200 hp with Arcane Blessing is easy)

  • Effective damage reduction on shield: 95 to 99.5% (base + SoS + adaptation)

  • Effective damage reduction on health: 98.31% to 99.831% ( SoS + armor + adaptation)

  • Total effective health from shields: 9000 to 90,000

  • Total effective health from health: 88,757 to 887,573

  • Total effective health: 97,757 to 977,574 (not quite a million but hey sue me)

  • Augur reach also resets our shield gating for each enemy killed, through Desecrate.

---===Goal 2: Healing

  • you need no other way of healing than healing orbs that spawn all the time from your 3rd ability. Nekros has the best hp orb spawning ability in the game.

---===Goal 3: Infinite energy
-=Energy income

  • When combined with Nekro's 3 Desecrate, Equilibrium provides SO MUCH energy that you effectively have infinite energy.
  • It provides so much in fact, that we can swap Equilibrium out ENTIRELY for a single Tauforged purple archon shard. This saves an entire mod slot.
  • Each HP orb will give ~40 energy with nourish.

-=Energy capacity

  • Arcane Battery Allows us to use our high armor to save a crucial mod slot. This is at the cost of Molt Augmented or Arcane Camisado, which we do not need at all to hit all of Nekros's relevant thresholds.
  • Extensions to the energy pool are mandatory considering the use of Blind Rage

---===Goal 3: Strong abilities
-=shadows of the dead (4)

  • We need at least 214% power strength when the ability is casted to achieve 90% damage reduction with shield of shadow
  • This is achieved easily with Blind Rage Umbral intensify for a total of 243% ability strength, without even considering Growing Power.
  • The damage reduction from shield of shadow requires you to be in range of your shadows, which is affected by ability range (which we have a lot of!)

-=Desecrate (3)

  • We [Reach] a respectable +90% range, which is (rightly so) considered the standard to make Nekros a loot frame in other builds on this site
  • Massive synergy with the health orbs this ability spawns with [Equilibrium] (replaced with a Tauforged Purple Archon Shard in this build) and Health conversion, making this ability fully essential to the build
  • This ability's high passive energy cost is irrelevant due to our energy income from Purple Archon Shard being so good on this frame

-=Terrify (2)

  • A S-tier ability that FULLY removes armor at 167% ability strength, which we easily hit
  • Combined with the high range and decent duration of this build, this ability is fully functional

-=Helminth ability (1)

  • We always replace Nekro's 1 Soul punch in this build
  • The best option by far is Nourish
  • Nourish will give +120% viral damage to you, yours allies, and quite importantly your shadows. that's more than DOUBLING your shadow's damage!
  • BUT it gets even more busted: Nourish makes it so you (and your shadows...) explode when you take damage, dealing a guaranteed viral proc. this causes enemies firing at your shadows unit to take 2x-4.25X damage
  • This stacks with the viral damage bonus from before...Resulting in a X4.6 to X9.35 boost to shadow damage, while buffing you and your teammates with a very strong buff...
  • And if that wasn't enough, nourish multiplies all sources of incoming energy by X2.70 while it is active...
  • With 190% range you are providing the buff from very far away, ensuring this reaches your teammates
  • This is possibly the best overall helminth ability in the game right now, and Nekros just so happens to be able to use it better than any other warframe!

  • Other viable option is Roar and that's kind of it.

  • Many helminth abilities are viable on him, but I haven't really tried others because they'll never beat Nourish. Still, Feel free to explore other options.

Enjoy the build!
Author: Psilo50, IGN Retro050