One of the strongest weapons in the game currently. The primary fire feels like a lex prime but hits a truck. Getting 12 headshots charges up it's Incarnon mode (can be shortened to about 3-4 shots with multishot). Switching to Incarnon mode with alt-fire makes it feel like a pocket [Acceltra] with small AOE on impact but with significant damage. This build is a raw damage crit oriented build using Overwhelming Attrition.
UPDATE 2025
Secondary Enervate is likely best in slot for arcane now since it allows you to proc Overwhelming Attrition with non-crits (22% starting cc) and ramps up to orange crits before resetting. The AVERAGE final cc sits around 100% which is more than what you get from just Primed Pistol Gambit or Galvanized Crosshairs.
Evolution Choices
Evolution I - Incarnon mode
Evolution II - Rapid Wrath: +20% Fire rate. Can use recoil perk if you prefer
Evolution III - Lethal Rearmament: +90% reload speed on headshot at 3 stacks, but only affects untransformed. Currently the Feather of Justice perk is bugged in that it applies to other weapons
too, but I expect this will get patched
Evolution IV - Caput Mortuum: +50% headshot damage
Evolution V - Overhwleming Attrition: non-crit and non-status hits trigger a +400% bonus for 20s, up to 1200% which is additive to Hornet Strike/Deadhead.
OVERWHELMING ATTRITION VS DEVOURING ATTRITION
See Devouring Attrition build here: https://overframe.gg/build/315005/
With a high proportion of headshots, Overwhelming Attrition has a higher average damage multiplier and is more consistent when compared to Devouring Attrition. This is because having an additive 1200% bonus active for ALL shots including critical hit and headshots (which benefit from 'headcrits') averages out to be higher. Headcrits are when you hit both a critical hit and headshot simultaneously which doubles the critical damage in the formula.
AVERAGE DPS COMPARISON
This table compares the average DPS of both direct hit and AOE components on a single target, as well as the raw DPS and heat status DPS:
TL,DR:
Use Devouring Attrition if you don't want to bother aiming at heads
Use Overwhelming Attrition if you plan on aiming at heads consistently OR plan on using flat crit buffs (e.g. Harrow/Citrine/Sevagoth WITH Xata's Whisper).
MOD BREAKDOWN
[Galvanized Diffusion]: +230% multishot at max stacks, meaning you get at least 3 bullets per shot with a 30% chance for 4. This allows you to basically do 3x more damage AND charge incarnon mode 3x faster.
Primed Target Cracker: Adds +110% crit multiplier to hit 4.6x
[Lethal Torrent]: Brings multishot to 3.9 so 90% of shots give 4 bullets, and gives fire rate (combined Rapid Wrath gives +80% fire rate total)
[Magnetic Might]: Gives critical damage and magnetic damage. Magnetic status is very useful against Overguard e.g. possessed by Eximus and Thrax.
[Primed Convulsion] + Pathogen Rounds: makes corrosive, high raw damage against ferrite armor and armored enemies, corrosive status strips armor
[Primed Heated Charge]: Big elemental mod bonus on pistols to multiply raw damage. Heat procs also strip armor by 50% and can stack indefinitely, which each new stack refreshing all existing stacks.
[Steady Hands]: Reduces recoil to help with charging incarnon mode. Lethal momentum is an alternative but this requires changing polarity.
FLEXIBLE OPTIONS
[Galvanized Crosshairs] (only used if not running Secondary Enervate): At max stacks gives +320% critical chance making a final crit chance of 92%. Even at such as high crit chance, you still have approximately 5% chance per shot to activate a stack of Overwhelming, meaning approximately one shot in every 20 shots activates the buff (consider you can shoot about 12 shots per second with multishot and fire rate, meaning you will have a 20s buff refreshed every 2s). [Primed Pistol Gambit] is an alternative to Crosshairs. NOTE You only get the +320% crit chance when AIMING down sights. This means you can actually exceed 100% crit chance with stacking [Primed Pistol Gambit] or Cascadia Overcharge, but still activate overwhelming attrition by shooting while not aiming down sights. If you run Secondary Enervate you can completely drop all crit chance mods.
We do not need to run [Hornet Strike] because Overwhelming Attrition is additive to it, but if you have empty slots these can be added. You should basically NEVER run Galvanized Shot because 75% of laetum's damage is AOE and completely ignores galvanized shots +dmg bonus.
Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on heat procs giving them 2.4x multiplier. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Flexible if you dont like faction mods.
[Primed Fulmination]: boosts the small base AOE
RIVEN
A riven could be difficult to slot due to the low disposition, but you would try to roll for some combination of +Critical Damage, +Fire Rate, +Toxin, +Damage
ARCANES
Secondary Enervate is likely best in slot for general use since it allows you to proc Overwhelming Attrition with non-crits (22% starting cc) and ramps up to orange crits before resetting. The AVERAGE final cc sits around 100% which is more than what you get from just Primed Pistol Gambit or Galvanized Crosshairs.
Secondary Outburst is best in slot if you can run x12 combo on your melee eg manually build once every 30s or use Ceramic Dagger with riven. This gives +240% CC and CD.
Secondary Fortifier is great qol for getting overguard and killing thrax/eximus even faster.
Scondary Deadhead is mainly run for the -recoil and +headshot bonus.
Red Crit Laetum - Harrow + Xata's Whisper
The void damage instance of Xata's Whisper currently counts as as non-crit non-status component of [Laetum]'s damage and therefore will proc Overwhelming Attrition regardless of your crit chance. This means you can run [Harrow] with [Xata]'s Whisper and achieve RED CRITS while still getting the +1200% dmg of Overwhelming Attrition.
At 308% crit chance (achievable with [Harrow] Covenant + Arcane Avenger + [Primed Pistol Gambit] + Deadhead) on headshots, your final average multiplier actually becomes approx 1200x and you get guaranteed red crits.

With [Galvanized Crosshairs] fully stacked, Cascadia [Overcharged], Covenant and Avenger active, you can hit 403% final crit chance, meaning guaranteed tier 4 red crits (although you need to drop Secondary Deadhead and run the -recoil perk to maintain -100% recoil which actually reduces overall average DPS with final multiplier of approx 1100x). This is an example of a case where forcing yourself into the next tier of crits actually reduces your DPS.
Here is an example of Red Crit [Laetum] with [Harrow]: