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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
This is a basic hot swap primer setup, designed to prime as many debuffs as fast and effortless as possible
Diffusion + LT -- Necessary conditionless fire rate + multishot
Fulmination -- Doubles blast area and triples blast volume
Sure Shot + FB + PP + Scorch -- Bulk status chance and modded viral / heat --for health debuffs and partial stripping
Augur Seeker -- Status duration and energy / shield conversion
Encumber? -- Spreads random effects and debuffs. The first proc of a status is what we need for CO and is usually what matters most for the debuffs anyways..
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vv Optional HEAT INHERIT vv

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What is a 'Heat Inherit'? Put simply, Heat is coded in such a way that only 1 heat proc can actually exist on a target; any future heat applied from another source simply modifies the original heat proc with new 'inherited' heat data.
When data is introduced from a new heat source, variables from original heat get extrapolated to and inherited by the new heat dot when the damage is calculated, this notably includes original heat bonuses / original faction bonuses / original timers, which are then combined back into the original dot, completing a successful heat merge.
Heat Primer -- The primer (our [Epitaph]) applies the initial heat proc. For the primer we want to mod as much heat damage as possible to max elemental bonuses. It is also important to mod for factions. -- This^^ is the side who's bonuses will apply to the inheritor, or our main dps.
Heat Heir -- The Heir inherits the bonuses from the original primer. This is our main dps, which can be any source, a weapon, warframe ability, companion ability, etc.
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To answer potential questions
Why Galvanized Diffusion for a heat inherit? -- As explained above, remember that only 1 heat proc exists on the target, the original heat. New heat only serves to modify the original heat, not overriding it; and as such, kill credit will belong to the original source.
- As such, Sure Shot is flexible for G Shot for stronger initial procs (does not inherit*)
Fortifier? -- Steals overguard and rips through it. As you could likely guess, yes! Heat will inherit Fortifier bonus damage to any Heat afterwards.
Do i have to use Faction mods to heat inherit? -- Not necessarily, but faction bonuses are a huge factor for heat inherit dps especially for abilities that cannot equip their own. (similar entities like Elementalist mods do NOT get inheritted like faction)