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Sevagoth Prime

SevaGOAT: Gloomin' & Nukin'

by last updated a month ago

40

The gilded helmsman emerges from the tempest, his shadow a lure for doomed souls.

43 VOTES
9 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
225
HEALTH
370
SHIELD
370
SPRINT SPEED
0.95
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
185
Damage Reduction
38.1%
EFFECTIVE HIT POINTS
1,092
Guide
9 Comments
Sevagoth Prime builds
Builds by StickOnFire

SevaGOAT: Gloomin' & Nukin'

Hello, this is my personal [Sevagoth Prime] build, which nukes and achieves about 95% (max) Gloom

DISCLAIMER: THIS BUILD IS HIGH INVESTMENT ESPECIALLY WITH THE SHADOW AND CLAWS!

Archon Shards

3 Tauforged Crimson shards for ability duration (+15%) and 2 Tauforged Crimson shards for ability strength (+15%). (or 5 tauforged for ability duration if you don't care about max gloom and care about better nuking potential)

Build

Strength with shards and molt augmented with 250 stacks = 269 = 93% gloom.

[Growing Power]: Optional but preferable, because [Sevagoth] scales very well with ability strength.

[Power Drift]: Completely optional, you can change it with [Primed Sure Footed] if you have that (I don't), the build will still achieve about 86% gloom without it.

[Adaptation]: Optional, but preferable for survival. (You can swap it with [Rolling Guard] if that's your style)

[Transient Fortitude]: Crucial for strength.

[Shadow Haze]: Crucial for nuking.

[Fleeting Expertise]: Crucial for efficiency. Duration is not really a negative since the play style is very spammy.

[Primed Flow] or [Flow]: Crucial. More energy = more spam = ez gg.

[Umbral Intensify]: Crucial for hitting about 95% gloom. (You could swap it for Umbral Vitality, but it's pointless since you have gloom active 24/7)

[Dark Propagation]: Crucial for nuking.

[Overextended]: Crucial. Range actually amplifies the nuking of [Sevagoth].
In this same build, if you put blind range instead of [Overextended], it's gonna have a less potent nuke. Even if you put a lesser range mod like [Stretch]. So this is a very vital mod for the build to nuke efficiently.

Wait a second? NO [Primed Continuity]?????
Well friend, you don't need that. (Discussed below)

Arcanes

Arcane Energize: Crucial for spamming, and the reason why I didn't choose [Primed Continuity]. You will be spamming and nuking like crazy energy will not be a problem really.

Molt Augmented: Crucial for reaching almost max gloom. (With max stacks, the strength reaches 269%, which is almost the max gloom % while nuking and being energy efficient.)

Schools

Zenurik is preferred. Sometimes arcane energize doesn't give energy, so this is a good backup.
If you don't have Zenurik, don't sweat it, not that big of a deal.

Playstyle For [Sevagoth]

Step 1: Go into a mission
Step 2: Find a cluster of enemies
Step 3: Press 2
Step 4: Press 1
Step 5: Win

Playstyle For [Sevagoth's Shadow]

Step 1: Press 4 to go into shadow form
Step 2: Find a cluster of enemies
Step 3: Press 3
Step 4: Kill an enemy
Step 5: Win

Recommendations

-If you run out of energy, do this if you have [Sevagoth's Shadow]:
Step 1: Press 4 to go into shadow
Step 2: Press 3 to cast death's harvest
Step 3: Press 4 to go back to sevagoth
Step 4: Kill anything with anything
Step 5: Energy profit
Step 6: Win

  • You can put roar over the 4th ability (Exalted Shadow) if you don't like the shadow. It will make the build insanely OP.

  • Any weapon that benefits from Critical Chance will benefit from this build, since enemies marked by death's harvest will give a flat +50% Critical Chance.

  • I recommend using Nautilus Prime because it can group enemies easily.

  • If you like the [Epitaph Prime] as a weapon and not a primer use it for the unique trait as [Sevagoth] (20% Headshot Damage).

Final Thoughts

This build is quite fun, spammy, and nukey. Very OP in all content (I haven't gone to level cap, and frankly I probably won't, since I don't have much time to waste to get to level cap. I think the build will do the same at level cap since the nuking is 25% of the health and true damage, so I believe it'll scale well. Correct me if I'm wrong).
Ironically, gloom is barely used (WHEN RUNNING WITH SQUADS!). Everything is dying quickly, they barely got time to damage you.

Note:

The [Blind Rage] Problem: If [Blind Rage] is equipped over [Umbral Intensify], we struggle with energy, to solve that, we use [Equilibrium] over [Adaptation], sacrificing survivability for sheer damage output. I recommend using the 5 tauforged crimson archon shards for ability duration (+15%) each if you are going to use this build variant.

IN SOLO:
Your energy is going to run out quickly, especially with gloom active. What's going to happen? You're gonna die instantly.

You will be constantly out of energy, and your nuking stops. Yes the strength is impressive on paper, but in practice the difference is negligible compared to just using [Umbral Intensify] IN SOLO.

I don't recommend this variant for solo.

In squads:
This is the build of all time if you want 95% gloom and insane nuking, only down side is when you get a status proc, you are dead. And you might run out of energy, but the situation is infinitely better than solo with equillibrium and the rest of the build unchanged. Just be careful with gloom, it will deplete energy quicker than you think.

Video Demonstration: https://www.youtube.com/watch?v=m2qgKX3W31k

The "Blind Rage Problem" Solution Video: https://youtu.be/nZPM7AQDjWM

ANY FEEDBACK IS WELCOME. THANK YOU AND ENJOY THE BUILD!