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Amanata

Influence v1.1.2 | Optional Augmented Amanata | CODA

by last updated 6 months ago

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Roll Koumei's die with every 30 hits from Amanata to empower yourself with 1 of 5 Koumei blessings. Roll a 6 to receive all blessings at once.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.00
CRITICAL CHANCE
24%
CRITICAL DAMAGE
2.0x
RANGE
3.00m
RIVEN DISPOSITION
0.80
STATUS CHANCE
24%
DAMAGE
 PUNCTURE
37.8
 SLASH
88.2
TOTAL Damage
126.0
AVERAGE HIT
156.2
SUSTAINED DPS
156.2
Guide
0 Comments
Amanata builds
Builds by Depravety

Influence v1.1.2 | Optional Augmented Amanata | CODA

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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[Amanata] Passive

Roll the dice every 30 swings for 1 of 5 buffs, or all 6 at once if roll 6.
  1. 40% Final Critical Chance

  2. 30% Final Status Chance

  3. 30% Final Status Damage

  4. 1m Range

  5. 20% Attack Speed

  6. All Blessings at Once

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Why do we use?

EMPTY SLOT is reserved for Amanata Pressure -- Heavy attacks at 8x combo apply a random status effect to all enemies struck. Also gives an incredible 330% base damage. *CO is 'theoretically' still better, but AP is conditionless with a cool gimmick.

Opportunities Reach? -- Extends our heavy attack range up to 9~10 meters, and when combined with augment will force a status effect onto every enemy we hit. Lengthened combo window gives us time to react and potentially group with an ability cast before a heavy attack.

UNRANKED MODS are placeholders and should be swapped for GALVANIZED

Default combo mods used for 12x scaling

P Reach -- Necessary Range

Shocking Touch -- Shocking Touch

Smite -- For double dipping electric and triple dipping influence, must use if able.

Influence -- for aoe nuking with electric which is multiplied by modded electric and triple dipped from Smite

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Why dont we use?

Attack Speed? -- Simply put, this is a stat that is sometimes granted from passive and can very easily be applied externally which can't be said for other important stats, there is no external [Reach], external smite, or external amanata pressure. There isn't enough room internally so attack speed is the easiest stat to sacrifice.

  • If you don't like Smite, replace it with preference attack speed.

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What the Hell is 'Double Dipping'?

People often use 'dipping' out of context and wrong, so i will explain. Dipping refers to when a specific value or multiplier appears in multiple damage formulas during the final damage calculation.

When it IS double dipping -- One value is applied to multiple formulas, say (1x) Our Smite multiplier appears once in base damage formula, (2x) a second time in status DoT formula, and in our case, (x3) Smite appears a third time in the formula for Melee Influence. Our Smite mod has been therefore 'triple dipped'.

When it is NOT dipping – One value is applied to a single formula multiple times, this is when a value is squared, not double dipped. For example, and to stay with the topic, some people like to say that electric is able to double dip from enemy part multipliers and triple dip from faction bonuses, but this is not how that works. When electric counts part multipliers a second time, it is doing so in the same damage formula, so electric is squaring the bonus, not double dipping it. So in such case we would say that electric is squaring (applying twice) a headshot bonus and double dipping a faction mod.

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Additional

AP Afflictions | Extreme Range / Augmented Amanata | CODA