[Koumei] is a frame that is slightly geared toward endurance as it takes a while to accumulate sufficient decrees via Omikuji before you feel like are getting a significant benefit to gameplay. If you want to run quick missions then you may not be bothered using Omikuji at all. [Koumei]'s decrees are also slightly weighted toward a melee focus due to the number of melee decrees while her Kumihimo and Bunraku abilities produce lots of status effects that work well with [Condition Overload] on melees and similar mods on guns (e.g. [Galvanized Aptitude]). Just note there are number of weapons that do NOT really benefit from such effects (e.g. Melee Slam, Glaives, AOE guns, several incarnons).
UPDATE MARCH 2025
Arcane Impetus gives up to 39% efficiency and 78% strength due to all the status effects from Bunraku and Kumihimo.
New augment [Omikuji's Fortune] reduces cooldown of Omikuji by killing with weapons affected by her rotating passive
PLAYSTYLE
- Keep 3 (Omamori) active at all times as this has a 50% chance to block damage. If you roll a triple 6 you will have a 100% chance to [Negate] all damage which is effectively immortality until all current charms are consumed.
- Press 2 and perform a challenge to unlock a decree. You will want to keep some utility weapons to help with certain decrees e.g. ([Scourge] for headshots, [Cedo] for elemental kills)
- Constantly tap 1 to shield gate and apply status effects. This is the only ability that can consistently be spammed for shield gating.
- Press 4 whenever on cooldown and enemies are present. This will lock down a group of enemies and apply many statuses.
STAT BREAKDOWN
DURATION
Duration only affects her 1 and 4, and both have a decent base duration.
EFFICIENCY
Some efficiency lets you cast 1 and 4 on demand for shield gating and priming without needing significant energy investment, but energy economy only gets better once you get energy economy decrees e.g. Bounce Back, Morale Boost, Envious Economy. [Equilibrium] is therefore optional but helps sustain economy before you roll the decrees.
RANGE
Range is needed for 1 and 4, both have extremely high base range but 200 range is required to cap the number of threads from 1.
STRENGTH
Boosts the passive status damage of 1 and 4, but is completely optional to invest in considering they don't deal that much damage and you can get strength back via arcane impetus as well as fortifier's will (up to 500%) and armor decrees.
AURA
Completely flexible
- Aerodynamic gives bonus wall latch and aim glide for decrees
- Mecha empowered if running Kubrow with mecha mods, allows status effects to spread and deal DPS
- Swift momentum gives extra wind up and combo duration
- Growing power fits the default polarity and gives strength
- Brief respite for shield gating
- Steel Charge for more capacity and minor melee damage
ARCANES
Completely flexible
- Arcane Impetus gives up to 78% strength and 39% efficiency
- Arcane aegis is optional and gives additional passive survivability but based on RNG (which almost fits her theme). NOTE ANY Rank arcane aegis is fine e.g. Rank 0.
- Molt Augmented for strength
- Arcane strike/fury to boost melee
- Arcane Precision to boost pistols
- Arcane battery gives huge energy pool with armor decrees although this is largely unnecessary
ARCHON SHARDS
At least ONE to TWO Amber Cast Speed shards would be recommended to make casting Bunraku feel nicer.
Rest are flex and can go into Azure Energy Max, Parkour Velocity or Violet Melee Crit Damage shards (will require [Primed Flow])
SURVIVABILITY
Shield Gating for Endurance (up to level 9999)
Since many of [Koumei]'s abilities do not really require stats we can invest many mod slots into "lazy" shield gate survivability which allows you to scale in endurance. One issue with standard active shield gating on [Koumei] is the possibility of rolling the Envious Economy decree which causes certain ability casts to cost 0 energy, which means [Brief Respite] and Augur Mod shield generation will not work consistent. As an alternative, [Fast Deflection] with [Vigilante Vigor] reduces the shield gate recharge delay to 1s. [Catalyzing Shields] currently gives max 1.33s shield gate after losing ANY amount of shield, despite not generating max shield capacity (likely unitended bug). For example regaining 3 shield via casting her 1 with Augur Reach or 1 shield via Fast Deflection/Vigilante Vigor (which occurs 1s after not taking damage) gives a full 1.33s i-frame upon breaking. Getting hit during the 1.33s i-frame resets the shield recharge delay so depending on when you take damage, you could have a 0 to 1s vulnerability window until you shield gate is fully reset. Omamori basically has a 50% chance to [Negate] damage which makes it harder for you to take damage during the vulnerability period. If you also stay mobile and utilise crowd control you should have no problems surviving up to levelcap without actively pressing buttons to shield gate.
Rolling Guard is OPTIONAL but clears harmful statuses and gives additional i-frames on demand, which can be life saving in the right circumstances.
As a final layer of gambling, Arcane Aegis is RNG but when it triggers it effectively gives you 12s of immortality to non-toxin damage.
Health Tanking (also endurance viable)
[Koumei] has about 4 decrees that can boost armor to ridiculous levels, a damage reduction decree and a decree that boost strength to further boost elemental ward subsume for even more armor/health. The amount of ehp gained is actually sufficient to tank up to levelcap provided you have a consistent form of healing e.g. from decree, from arcane reaper, [Healing Return], [Sancti Magistar] e.t.c.
Since you have so many free slots you can also run multiple mods to health tank i.e. swap [Fast Deflection], [Vigilante Vigor], [Rolling Guard] and [Catalyzing Shields] for [Mecha Pulse] (if running Kubrwo), [Health Conversion], [Adaptation], Archon Vitality and Primed Flow. You can swap arcanes for Arcane Reaper, Guardian or Blessing.
HEALTH TANK KOUMEI (COLD WARD): https://overframe.gg/build/891348/
HELMINTH
Most subsumes will require a bit more strength investment so you may want to give up some survivability mods for more strength (i.e. swap Fast Deflection/Vigilante Vigor/Strike) for Umbral Intensify, Transient Fortitude, Augur Secrets, Molt Augmented.
1. Pillage - subsume over 1. Pillage gives armor strip which boosts damage against both shielded and armored enemies, cleanses statuses and allows you to consistently shield gate even if you roll Envious Economy.
2. Wrathful Advance - Gives flat melee crit chance boost giving your melee easy red crits
3. Eclipse - double dips specific melees like contagion and glaives if you want to use those specifically
4. Nourish - gives free viral and boosts energy multiplier
5. Grouping - airburst, pull, coil horizon can drag enemies through your Kumihimo wires and create multiple procs. You would need to subsume this over 4.
6. Sickening Pulse - multiplies all status effects, can be used to make 4 deal more DPS, subsume over 1
7. Breach Surge - benefits from certain decrees
MELEE PLATFORM
[Koumei] can utilize any weapon but there is a larger proportion of decrees that can benefit melee overall. For example there are NINE melee-specific decrees and SEVEN general damage buffing decrees out of a total of 42 decrees, meaning you have a roughly 36% chance of rolling any single decree that will benefit melee, versus a 17% chance of rolling a decree that will buff guns.
Melee decrees (9)
- Majestic Strike - duplicates melee hits but is affected by follow through
- Sweeping Blow - heavy attacks create shockwaves similar to Exalted Blade that travel 35m
- Venomous Touch - every third melee attack deals Toxin damage and status (makes separate status to modded elements)
- Royal Wrath - each hit increases crit chance by up to 30% for 3s
- Smoldering Strike - add heat damage and status chance (does not combine with modded elements)
- Rising Agony - melee crits give critical damage for 7s (up to 150%)
- Dueler's Outburst - on crit gain melee attack speed for 3s (up to 90%)
- Killer's Confidence - on melee kill gain overguard
- Salted Wound - heavy attacks deal extra corrosive hit with status
General damage decrees that affect melee (7)
- Shattering Frost - deal extra damage to enemies affected by cold status (similar to secondary shiver, additive to base dmg mods)
- Deadly momentum - moving gives increased damage (additive to base dmg mods)
- Twofold Torment - double status damage (is actually +100% status damage additve to melee elementalist so not as good as it really is)
- Fearsome Bonanza - gain damage for every enemy affected by status in 20m (addtive to base dmg mods)
- Critical Roll - after roll get critical damage for 4s (up to 120%)
- Vicious Barb - double crit damage (actually +100% CD additive to mods and shards i.e. much worse than it should be)
- Critical Frost - crits deal extra cold damage and status
ARSENAL
MELEE WEAPONS
Melee builds that benefit from Condition Overload are mostly light attack/hybrid tennokai melees, heavy projectile weapons and contagion zaw.
Rakta Dark Dagger is a very nice non-incarnon mid game pick since it also helps with passive shield gating.
This is a melee calculator spreadsheet that contains calculators for slam, zaw, influence and glaives to help min-max builds for each: https://docs.google.com/spreadsheets/d/1L4i6Ax36sfdZoIAMQl5HAmR3K0IfpfRoELrZP6OH6S8/edit?usp=sharing
LIGHT ATTACK INFLUENCE NUKES:
HEAVY SPAM PROJECTILES (make sure to run Arcane Fury):
CONTAGION ZAW:
Make sure to run Vigorous Swap or Arcane Arachne as these apply a multiplicative buff. Eclipse also double dips zaw.
UTILITY
[Cedo] Primer: Even though [Koumei]'s 1 and 4 are both primers, they do not consistently proc heat,electric,toxin or cold as often as [Cedo] does, which is very useful to completing four of the decree challenges. Each alt fire of [Cedo] is basically guaranteed to proc all four base statuses. In comparison each cast of 1 only procs a single status out of the 13 existing statuses and requires a triple 6 roll to proc all base statuses. Each cast of 4 is even more random as it applies different statuses to different enemies.
Tailor the Cedo elements to your preference: https://overframe.gg/build/320186/
[Scourge]: Alt fire makes headshot attrtactor bubbles which helps get headshots for the headshot challenge and also build incarnon charge on your pistol e.g. for [Dual Toxocyst].