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Cyte-09

Cyte-09 (Nourish) [Crimson x2] [Amber x2] [Emerald x1]

by last updated 9 months ago

40

Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.

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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
230
HEALTH
325
SHIELD
235
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
150
Damage Reduction
33.3%
EFFECTIVE HIT POINTS
801
Guide
0 Comments
Cyte-09 builds
Builds by l3LAK

Cyte-09 (Nourish) [Crimson x2] [Amber x2] [Emerald x1]

Mod/Arcane Replacements Because Overframe Is Slow As Fuck With Adding New Mods/Arcanes

Aura > Replace dead eye with worthy comradery.
Arcane > The empty arcane slot is arcane crepuscular

Opening Build Breakdown

Hello, This is my [Cyte-09] Build. This build is meant to turn him into a weapon platform type of frame. although his 4 is really good its also really boring imo so I opted to go for a weapon platform build. This build can be brought to any content as long as there are enough enemies to keep his 3 up. This build is better suited for endurance game modes such as survival, void cascade, etc but you could bring it to any content if you really wanted to.

If you were look for a build that was more focused around his exalted weapon check out my other Cyte-09 build (TBA)

Archon Shard Recommendation

Crimson > +15% Ability Strength.
Amber > +22.5% Parkour Velocity.
Emerald > increase max stacks of Corrosion Status by +3.
Amber > +22.5% Parkour Velocity.
Crimson > +15% Ability Strength.

None of these shards are required, they are all to taste but this is what Ive been using.

Load-out Recommendation

Primary: Kuva Zarr (https://overframe.gg/build/360774/)/Quellor (https://overframe.gg/build/773279/). The [Zarr] is really good on him since he fixes its main issue ammo. So pretty much set his 2 to whatever element you want (probably gas), then just spam the [Zarr] at the enemies until your [Mag] is empty then press 2 to reload your gun and imbue it with your chosen element again. If you choose to run the [Zarr] just be careful of his 3's duration running out, whenever you see it getting low just switch to your secondary get some head shots real quick then switch back and carpet bomb the map again. Another weapon I've been having a lot of fun with on him is the Quellor. Its an okay weapon by itself but it really shines with Cyte-09. Just keep all your buffs up and alt-fire at general head level and profit.

Secondary: Dual Toxocyst Incarnon (https://overframe.gg/build/497022/). Unfortunately incarnon weapons cant benefit from his 2 while in incarnon mode, but despite not being to get an extra element from his 2 the [Dual Toxocyst] are by far his best secondary weapon IMO. While in incarnon mode the [Dual Toxocyst]'s bullets ricochet to nearby enemies and aim for heads, so its pretty much free low effort head shots. You can either use this as your main weapon or use them for free head shots to keep your 3's duration up.

Melee: Ceramic Dagger (https://overframe.gg/build/773321/)/Praedos (https://overframe.gg/build/383423/). The [Ceramic Dagger] is only here for secondary outburst, if you're not running secondary outburst on your secondary then I recommend using the Praedos as a movement stat-stick, since you're not really going to melee anything with the gun buffing frame.

Companion: Pharaoh Predasite (https://overframe.gg/build/395314/). Beast companions are WAY better than sentinels in the current patch, and the [Pharaoh Predasite] has access to [Anabolic Pollination] which will further buff your weapon damage.

Focus School: Madurai. IMO madurai is the best focus school, it gives you access to a free 40% strength by slinging into the floor a few times, 50% casting speed just for switching from your operator back into your warframe, and a fuck ton more amp damage. Which is really nice for when you're not paying attention and get downed if you're using my amp (https://overframe.gg/build/773210/) and have the unairu way-bounds Last Gasp and Vengeance as you can just alt fire into a hoard of enemies and pick yourself back up in pretty high level content.

-Note that these weapons are "recommendations" none of them are required for the build to work. You can bring any weapons you want with him as long as at least one of them can hit weak points.

Ability Breakdown

First Ability(Seek): Seek places down a antenna that scans enemies in a 75° conic area in front of it. While seek is active it will make enemy weak points glow through walls, gives you a bunch of body punch though, infinite terrain punch though, and make enemies scanned by it take a bunch more weak point damage. Basically as long as seek is down you can shoot enemies from rooms away since walls pretty much don't exist anymore.

Second Ability(Resupply): Hold casting resupply will allow you to select an element, tap casting resupply will instantly Reload your currently equipped weapon while throwing forward 2 ammo packs. Picking up the Ammo packs will instantly refill the equipped weapon's magazine and give your weapon the selected element for the rest of the current magazine, so as long as you use resupply to reload you get a free element on your weapon permanently (sadly doesn't work on incarnon modes).

Third Ability(Evade): Casting evade will make you dodge backward, cleansing himself of status effects, bypasses his Shield regeneration delay, and becoming Invisible. Weak point kills extend the ability's duration, and restores [Cyte-09]'s Health. Has a cool down of 60 seconds that starts as soon as you cast the ability so as long if you're getting weak point kills the cool down doesn't really come into play.

Fourth Ability(Nourish): Nourish is the most universally good helminth ability in the game. Casting nourish will give you and your allies within range a buff that gives you viral damage on your weapons, a viral retaliation explosion with a 12 meter radius that deals Viral damage and applies 1 Viral stacks and Staggers enemies within line of sight, and all energy sources provide more energy.

Passive Ability: Weak point kills increase Cyte-09's weak point critical chance by 1% up to a max of 300% for the duration of the current mission.

Mod/Arcane Breakdown

Worthy Comradery: As Cyte-09 you're going to be hitting weak points A LOT so worthy comradery is pretty much just a free 75% CC for doing what [Cyte-09] wants to do anyway.

[Primed Sure Footed]: PSF is the best exilus mod in the game and its not even close. Some other exilus mods can be good if the frame already has knockdown immunity but if they don't PSF is by far the best exilus mod. Not only is being knocked on your ass is annoying as hell it will also often be followed up by your death so PSF is QOL and has a game play advantage. If you don't have PSF use either normal sure footed or handspring.

Primed Continuity/[Augur Message]: P.[Continuity] and [Augur Message] give us 179% duration which makes our 1 last 62s, gives our 2 a base duration of 18s and gives 3.5s on weak point kills with a max of 53s, and makes our 4 last 45s.

Umbral Intensify/Blind Rage/Arcanes: U.[Intensify], [Blind Rage], and our archon shards gives us 273% base strength. After you get 250x kills you get an additional 60% from molt augmented for a total of 333%. Then when you're invisible (which you should be all the time as [Cyte-09]) arcane crepuscular gives you not only an additional 30% strength for a total of 363% strength but arcane crepuscular also gives you a +3 final critical multiplier. With 363% strength our 1 gives us 272% weak point damage and our nourish a 5.8x energy multiplier and 163% viral damage.

Primed Flow/[Energy Nexus]: [Energy Nexus] gives us +3 energy [Regen], when multiplied by our nourishes 5.8x energy multiplier we end up with 17.4 energy every second. 17.4 energy every second combined with p.[Flow] for a 655 energy pool and having high duration makes it pretty hard to run out of energy with this build.

Augur Reach: [Cyte-09] really likes range, since it gives his 1 a bigger scan area and more body punch though. You definitely could go a GIGA range build and scan the entire map but I found that 130% is good enough as that gives us 78m of range and 13m of body punch though, and at least on this build you were better off focusing on strength for the damage multiplier.

[Rolling Guard]: [Rolling Guard] is your free "oh shit" card. If your shields ever break, just roll. If you found yourself in a nullifier bubble, just roll. Fire eximus hit you with a heat proc, just roll. violence spawned and turned off your shit, just roll.

  • Note that although the versions I'm using are better if you don't have them you can always use the normal versions of the mod with little difference