--For the Aura Mod slot--
[Growing Power] works BUT Worthy Comradery for the +75% squad weak point critical chance is a lot better. (MOD NOT CURRENTLY ON THE WEBSITE)
--For the Arcane Slot--
Molt Augmented Entirely Interchangeable with Arcane Crepuscular - While invisible, gain +30% Ability Strength and +3x Final Critical Multiplier.
--Playstyle--
Entirely Revolves around Keeping yourself invisible and hitting headshots for repeat ricochet hits keeping your first active at all times along with your 4th allowing you to headshot everything faster than they can spawn.
Exalted Weapon: Neutralizer(https://overframe.gg/build/784578/)
Maintaining Evade: Always keep Evade active. Achieving headshot kills on groups with [Neutralizer] can [Extend] its duration by up to 30 seconds. This also triggers [Intensify] if you're missing health. For consistent Archon Intensify activations, you can swap Growing Power for Combat Discipline, but the trade-off is minimal—only gaining 5% more Ability Power compared to sticking with [Growing Power]. If you don’t have [Archon Intensify], it’s not a big deal; regular Intensify or Precision Intensify will work fine, so choose based on preference.
Survivability Tips: Despite invisibility, [Cyte-09] isn’t particularly durable. Staying scoped as much as possible helps you stay out of danger, but it also makes it harder to keep track of AoE threats. To stay safe, operate from an adjacent room, taking headshots on targets highlighted by Seek. The added punch-through from Seek enhances this strategy. In squad play, avoid staying in the same room as teammates—they can inadvertently draw fire or trigger AoE effects near you, compromising your invisibility.
Seek is your friend. It makes headshots easy, makes them stronger, lets you shoot and see through walls, has excellent range and duration. Use it on everything you shoot.
Resupply: Use this as needed, ideally keeping it active at all times. In many situations, you’ll find yourself one-shotting enemies without it, so in those cases, conserving energy might be the better option. While matching the damage type to the enemy is helpful, it’s often overkill. Resupply can also guarantee status application if needed, which can be particularly useful. Its ability to create its own damage instance is impressive, though it’s understandable to consider Helminth Roar instead. Roar synergizes extremely well with the rest of [Cyte-09]’s kit due to its benefits from high Strength and Duration, enhancing overall power and damage.
Important: Set Resupply to Electricity to trigger [Archon Stretch], ensuring consistent energy regeneration throughout your play.
Note: Resupply does not apply to Incarnon weapons while they’re in Incarnon mode, which makes it less appealing in a full Incarnon setup. If you’re using [Cyte-09] as a weapons platform for Incarnon weapons (which it excels at), Roar becomes essential and should be prioritized over Resupply.
Focus Schools
Madurai: This is a solid choice for the extra Power Strength. While the cast time reduction isn’t critical, it adds a nice quality-of-life improvement, especially in scenarios like Void Cascade, where every second counts.
Zenurik: Also a viable option. [Cyte-09] doesn’t have high energy demands, even with a negative efficiency build, making this a flexible alternative for energy management.
Archon Shards
Benefits the most from Crimson shards and power strength, but i find putting a single blue for armour makes surviving SP alot easier.