For use with https://overframe.gg/build/766867/
You can easily swap out for non-archon mods. I have them here just in case someone wants to use different elements with the Neutralizer.
Who is Captain MacMillan? ----> https://www.youtube.com/watch?v=cK6bhW18T6I
Due to a question regarding Comradery, Crepscular, and Shards:
Crepscular would most likely spike the damage numbers into the stratosphere. Sadly, [Worthy Comradery] is only additive crit chance for most weapons, including the [Neutralizer]. I haven't had the time to test crepscular yet.
As for shards, i would go with 1 Amber for energy on spawn, 2 violet electric damage, and 2 Crimson Strength, and ensure you use electric resupply if you want more numbers than Alex Mason could ever comprehend.
Another option is 1 Amber for energy on spawn, and the rest for ability strength (crimson). The violet combo will yield more damage than this, however.
Again, I have not tested crepscular or the shards, but it is very plausible that your crit damage would skyrocket well over 30m based on the data i have available to me.
Ability strength tends to work better than additive damage for exalted weapons, as can be seen with Excalibur umbra's exalted blade. You would swap Arcane Rage for Crepscular.
Please note: ***The 30m crit is achieved as is without crepuscular or archon shards. Using these things would only benefit you.
Wiki explaining additive Worthy Comradery:
https://warframe.fandom.com/wiki/Worthy_Comradery