Navigation

Account

Social

Cyte-09

Ghost Recon | Cyte Neutralizer/Weapon Platform SP General Use and Endurance

by last updated 13 days ago

40

Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.

224 VOTES
11 COMMENTS

ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ENERGY
230
HEALTH
325
SHIELD
235
SPRINT SPEED
1.1
DURATION
100%
EFFICIENCY
100%
RANGE
100%
STRENGTH
100%
ARMOR
150
Damage Reduction
33.3%
EFFECTIVE HIT POINTS
801
Guide
11 Comments
Cyte-09 builds
Builds by ninjase

Ghost Recon | Cyte Neutralizer/Weapon Platform SP General Use and Endurance

Empty arcane slot for Arcane Crepuscular
Exilus optional for [Primed Sure Footed]

PLAYSTYLE

  1. Tap 1 to highlight weakpoints through walls in a frontal cone and boost weakpoint damage
  2. Hold 2 and select an element of choice and tap 2 to reload your weapon/[Neutralizer]. Electric Ressuply is recommended for general use.
  3. Tap 3 to go invisible and get weakpoint kills to constantly prolong
  4. Tap 4 to enter Neutralizer sniper exalted mode. Get weakpoint shots to make them ricochet. Alt-fire to lob cold grenades to slow/freeze enemies.

BUILD SPECIFICS

Duration
You want reasonably high duration to keep Evade sufficiently long for periods where you might not be getting headshots, but you will essentially be able to prolong invisibility forever as long as you get a few headshots once every 50s at this duration. You can adjust this to preference anywhere between 150 to 200+.

Efficiency
You will need to adjust this to your playstyle. Running 45% with [Flow] + [Equilibrium] + [Synth Deconstruct] + [Archon Stretch] is able to sustain energy if you perform well placed headshots but would NOT sustain high fire rate [Neutralizer] spam. If you prefer a hip fire spam playstyle just drop [Blind Rage] for [Transient Fortitude] or Augur Secrets.

Range
You will also need to adjust this to the tileset as range affects the ricochet range and Seek range/punchthrough bonus. If enemies are frequently in dense groups or the map is small i.e. in corridors on many Grineer maps then you could be fine with 70 to 100 range. If enemies are bit more spread out or the map has huge rooms, then you will want a bit more range i.e. 145 to 175. If it is open world and enemies are very spread out you may want to try 235 to 280 range even.

Strength
Strength boosts the weakpoint multiplier from 1, damage buff from 2 and damage multiplier of 4, meaning strength basically triple dips overall [Neutralizer] DPS. You want to pump this as high as comfortable.

Flexible Slots
[Augur Message] is flexible for [Augur Reach]

Aura
[Growing Power] gives bonus strength on creating status with weapon
[Worthy Comradery] is worse than [Growing Power] for [Neutralizer] damage as it is just regular additive crit chance like [Primary Acuity] and Crit Delay. It is only special and multiplicative on headshots for certain weapons that are bugged with Biting Frost (e.g. tenet diplos, angstrum) - see wiki page for full list https://warframe.fandom.com/wiki/Worthy_Comradery

ARCHON SHARDS
2 violet +electric damage shards further double dips electric DoT from resupply and also potentially frees up a mod slot on [Neutralizer]
2 to 3 crimson strength shards OR duration shards. Even without strength shards, [Neutralizer] with resupply can oneshot levelcap enemies, meaning if you prefer more quality of life from higher duration of invisibility, use 3 shards on duration. These still contribute to the bonus electric dmg from violet shards.
1 cast speed optional helps improve overall feel and resupply cast speed

RESUPPLY ELEMENT

Resupply works very similar to [Saryn]'s Toxic Lash in that it deals elemental damage as a separate hit and forces the matching elemental status. The forced status double dips the matching elemental mod and triple dips faction mods/roar (except you can't run both roar and resupply simultaneously solo).

ELECTRIC
Electric is a good general element because the status procs instantly, has a small AOE effect and also activates [Archon Stretch] when produced by [Neutralizer]. [Primed Convulsion] on secondary weapons also boosts electric DoTs even further, even if combined with other mods on the secondary to form a different element (e.g. magnetic/corrosive). Electric is also the preferred element against murmur. Primary weapons also have access to electric damage violet shards to maximise electric DoT. Missing a headshot causes enemies to become stunned and raise their head, making subsequent headshots even easier. Bodyshots can also kill enemies pretty quickly with electric DoT even at levelcap.

GAS
Gas has a persisting AOE that is excellent for maximising KPM (kills per minute) on camping tiles like survival/defense etc. Works fine with both bodyshots and headshots.

BLAST
Blast has the best rapid AOE clearance but absolutely requires headshot kills, bodyshots fizzle and do nothing. This would be nice for mobile missions where you require high KPM e.g. exterminate.

TOXIN
Toxic may be good against corpus as it bypasses shields.

HEAT
Heat is a good single target element and benefits from [Archon Vitality] if using [Neutralizer]. Secondary weapons also have access to [Primed Heated Charge] to further boost the heat DoT.

ARSENAL

NEUTRALIZER
Neutralizer Raw Damage Oneshot (Use this for strong single targets eg thrax): https://overframe.gg/build/770440/
Neutralizer Electric DoT trash clear: https://overframe.gg/build/771206/
Neutralizer Gas DoT lingering trash clear (for camping KPM): https://overframe.gg/build/771250/neutralizer/gas-neturalizer-meme/
[Neutralizer] Blast DoT trash clear:

SNIPERS
Cyte has synergy with other Sniper Rifles since Resupply gives bonus damage to snipers. Just note Resupply does NOT apply to incarnon modes of any weapon.
Perigale:

SCOURGE + PISTOLS
Scourge is a speargun that has an alt-fire which creates a zone of headshot attractors bubbles that force headshots. This is very useful when paired with a pistol. Good non-incarnon pistols include:
Scourge: https://overframe.gg/build/708470/
Knell Prime: https://overframe.gg/build/258827/
Tenet Diplos: https://overframe.gg/build/615408/
Onos:
Zymos: https://overframe.gg/build/218337/

OTHERS
[Sobek]: similar to [Saryn], [Acid Shells] can ferry resupply but is not limited to toxin, meaning you can use electric instead which is a stronger status. https://overframe.gg/build/778587/