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Dual Zoren Prime

Coptering Influence v1.2 | Optional Dual Zoren | CODA

by last updated 6 months ago

1350

Axes worthy of an executioner, refined to Orokin perfection.

5 VOTES
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ITEM RANK

30

60 / 60

APPLY CONDITIONALS

ATTACK SPEED
1.25
CRITICAL CHANCE
30%
CRITICAL DAMAGE
3.2x
RANGE
2.30m
RIVEN DISPOSITION
0.80
STATUS CHANCE
22%
DAMAGE
 IMPACT
7.0
 PUNCTURE
7.0
 SLASH
126.0
TOTAL Damage
140.0
AVERAGE HIT
232.4
SUSTAINED DPS
290.5
Guide
0 Comments
Dual Zoren Prime builds
Builds by Depravety

Coptering Influence v1.2 | Optional Dual Zoren | CODA

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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Why do we use?

Maiming Strike? -- Dual Zoren loves slide attacking because of its "Coptering" gimmick, so we might as well try to benefit from them..

CO -- melee base damage per status

G Steel -- Crit chance / damage in a single slot

Default combo mods used for 12x scaling

P Reach -- Necessary Range

Shocking Touch -- Shocking Touch

Smite -- For double dipping electric and triple dipping influence, must use if able.

  • If you dont like Smite, replace it with preference attack speed / G Elementalist.

Influence -- for aoe nuking with electric which is multiplied by modded electric and triple dipped from Smite

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Why dont we use?

Attack Speed? -- Simply put, this is a stat that can very easily be applied externally which cant be said for other important stats, there is no external [Reach], no external smite, and there is no external [Condition Overload]. There isn't enough room internally so attack speed is the easiest stat to [Sacrifice].

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What the Hell is 'Double Dipping'?

People often use 'dipping' out of context and wrong, so i will explain. Dipping refers to when a specific value or multiplier appears in multiple damage formulas during the final damage calculation.

When it IS double dipping -- One value is applied to multiple formulas, say (1x) Our Smite multiplier appears once in base damage formula, (2x) a second time in status DoT formula, and in our case, (x3) Smite appears a third time in the formula for Melee Influence. Our Smite mod has been therefore 'triple dipped'.

When it is NOT dipping – One value is applied to a single formula multiple times, this is when a value is squared, not double dipped. For example, and to stay with the topic, some people like to say that electric is able to double dip from enemy part multipliers and triple dip from faction bonuses, but this is not how that works. When electric counts part multipliers a second time, it is doing so in the same damage formula, so electric is squaring the bonus, not double dipping it. So in such case we would say that electric is squaring (applying twice) a headshot bonus and double dipping a faction mod.