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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
MAG PROGEN
Mag Progen for debuffs against ovg / shields
Primary Crux – Unfortunately, [Coda Synapse] was not given the status boost it desperately needed, and restricted status chance is basically a death sentence for beam weapons.. We will use Primary Crux on pretty much all [Synapse] builds for this reason, to force [Synapse] even if uncomfortably into status.
Vile Accel – Coda has been given 1.2 meters innate punch, making Vile Accel a default choice.
Aptitude – Necessary base damage, damage may feel lacking because of limited internal elements, external priming through companions / weapons strongly recommended.
Bane – Default faction bonus, applies a second time to heat dots.
This mod is technical and flexible for Thermite Rounds / G Scope / Hammer Shot / Serration / etc.
Elementalist – Multiplicative heat damage
PURE HEAT / EXTERNAL VIRAL BECOMES BETTER THAN MODDED VIRAL / HEAT AFTER 1 STACK.
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How multishot works on continuous beams:
If a continuous weapon has a multishot of 1.5, its basically a 50% chance to apply a dealt instance of damage twice. It will take the final damage data of a shot and essentially ‘copy and paste” that value onto itself, compare this to traditional multishot, which is more like rolling 2 damage die instead of one.
Additional multishot also increases the status chance of an individual tick, if we generate 2 multishot with base 60% sc, that instance will be copied and pasted onto itself for 120% sc, for 3 multishot thats 180% sc, and so on.
“Due to Multishot increasing both per-tick damage and status chance, status damage Is affected twice by multishot on all continuous weapons.”