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Coda Pathocyst

EZ no worries, simply throw | NO Heavy | Coda Pathocyst

by last updated 6 months ago

1750

Enhanced by Technocyte mutations, the Coda Pathocyst comes with increased Damage, Critical Chance, Critical Damage and Status Chance. While in-flight or on contact with the enemy, it will occasionally spawn enhanced, enemy-seeking miasmites.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

FIRE MODE

MELEE

KUVA ELEMENT

ATTACK SPEED
0.67
CRITICAL CHANCE
20%
CRITICAL DAMAGE
2.3x
RANGE
1.30m
RIVEN DISPOSITION
0.60
STATUS CHANCE
35%
DAMAGE
 IMPACT
58.0
 PUNCTURE
55.0
 SLASH
65.0
 VIRAL (❄ + 🕱)
92.0
TOTAL Damage
270.0
AVERAGE HIT
340.2
SUSTAINED DPS
226.8
Guide
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Coda Pathocyst builds
Builds by DageTheDead

EZ no worries, simply throw | NO Heavy | Coda Pathocyst

Tired of having to always get the timing for your throws? Tired of always having to press heavy attack every single throw? Worry no longer. Simply throw when you want everything to near instantly die to gas procs. If it doesn't die as fast as you want, simply throw again and your newly gained stacks of [Galvanized Steel] and Elementalist will make sure it does!

Where's the thrown mods? Right there, [Volatile Rebound]. I didn't know it existed before making this build either!
What about the meta? I don't care about meta.
What if I like heavy attacking? That works well too, if you time it after a few regular bounces.
What if the enemies aren't grouped up? Then you're either good at killing things already or [Temple] came through before you did. But it still doesn't matter! As long as enemies are within 20m of each other, they die! and the [Pathocyst] will bounce between enemies regardless.

I will add that it works best if you use an Elemental Vice to change the valence bonus to electric.