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Coda Pathocyst

Influence v1.0.1 | Optional Pathocyst | CODA

by last updated 6 months ago

1710

Enhanced by Technocyte mutations, the Coda Pathocyst comes with increased Damage, Critical Chance, Critical Damage and Status Chance. While in-flight or on contact with the enemy, it will occasionally spawn enhanced, enemy-seeking miasmites.

9 VOTES
1 COMMENT

ITEM RANK

40

80 / 80

APPLY CONDITIONALS

FIRE MODE

MELEE

KUVA ELEMENT

ATTACK SPEED
0.67
CRITICAL CHANCE
20%
CRITICAL DAMAGE
2.3x
RANGE
1.30m
RIVEN DISPOSITION
0.60
STATUS CHANCE
35%
DAMAGE
 IMPACT
58.0
 PUNCTURE
55.0
 SLASH
65.0
 VIRAL (❄ + 🕱)
92.0
TOTAL Damage
270.0
AVERAGE HIT
340.2
SUSTAINED DPS
226.8
Guide
1 Comment
Coda Pathocyst builds
Builds by Depravety

Influence v1.0.1 | Optional Pathocyst | CODA

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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Why do we use?

ELECTRIC PROGEN -- For weight / chance to proc. Making electric heavier is better for influence DPS considering we can just prime magnetic.

Diciplines Merit -- Tennokai on every fourth throw, rapidly increases our throw wind up speed. Tennokai window timer pauses when glaive is launched

  • Kai is flexible for just Whirlwind if preferred

Volatile Rebound -- Bouncing explosions for spreading electric / influence and activating Kai.

Default x12 combo mods for scaling

G Steel -- Default galvanized crit

  • Amalgam Shatter optionally replaces this ^^

PPP -- Necessary base damage

DEFAULT Elementalist -- For general multix status damage and throw wind up speed

Smite -- For double dipping electric and triple dipping influence, must slot if able.

  • Optional, otherwise tradable for preference crit or Power Throw

Shocking Touch -- Shocking Touch

Influence -- For AoE nuking with electric which is multiplied by modded electric and triple dipped from Smite

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What the Hell is 'Double Dipping'?

People often use 'dipping' out of context and wrong, so i will explain. Dipping refers to when a specific value or multiplier appears in multiple damage formulas during the final damage calculation.

When it IS double dipping -- One value is applied to multiple formulas, say (1x) Our Smite multiplier appears once in base damage formula, (2x) a second time in status DoT formula, and in our case, (x3) Smite appears a third time in the formula for Melee Influence. Our Smite mod has been therefore 'triple dipped'.

When it is NOT dipping – One value is applied to a single formula multiple times, this is when a value is squared, not double dipped. For example, and to stay with the topic, some people like to say that electric is able to double dip from enemy part multipliers and triple dip from faction bonuses, but this is not how that works. When electric counts part multipliers a second time, it is doing so in the same damage formula, so electric is squaring the bonus, not double dipping it. So in such case we would say that electric is squaring (applying twice) a headshot bonus and double dipping a faction mod.