PROGENITOR ELEMENT: ELECTRIC
This is one of two specific [Glaive] playstyles where you wind up, throw and heavy detonate when the [Glaive] gets close to a group of enemies. [Galvanized Reflex] allows you to stay permanently at 5x combo which boosts each heavy attack by a 5x multiplier. [Volatile Quick Return] increases the maximum radius of explosion. Pathocysts heavy forces a single viral proc which can be rapidly spread by melee influence to give a group of enemies 10 viral instantly. [Coda Pathocyst] has the highest base damage of all existing glaives meaning its raw damage on heavy explosion hits the absolute hardest, however the area of damage is very small at a base of 4.9m. We use Melee Influence to improve its AOE clear capability since any statuses created can be spread in 20m.
MOD BREAKDOWN
- Killing Point: Mandatory base damage and provides wind up speed which is crucial
- Amalgam Organ Shatter: Mandatory crit damage and also gives wind up speed which is crucial
- [Voltaic Strike]: adds electric so you can proc influence and more status chance to improve proc consistency. Flexible for Focus Energy if you spam throw and heavy alot.
- [Galvanized Elementalist]: multiplicative 1.8x buff to electric status damage as well as 120% status chance which is important to improve proc consistency
- Volatile Quick Return: adds 3m to blast radius
- Galvanized Reflex: gives 5x initial combo and heavy attack efficiency
- Primed Smite: multiplicative to [Primed Pressure Point], DOUBLE DIPS status effects (1.55 x 1.55) and TRIPLE DIPS statuses spread via melee influence (1.55 x 1.55 x 1.55)