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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
ELECTRIC PROGEN -- For weight / chance to proc. Making electric heavier is better for influence DPS considering we can just prime magnetic.
CO -- melee base damage per status
G Steel -- Crit chance / damage in a single slot
G Elementalist -- Status chance / damage in a single slot
Default combo mods used for 12x scaling
P Reach -- Necessary Range
Shocking Touch -- Shocking Touch
Smite -- For double dipping electric and triple dipping influence, must use if able.
Influence -- for aoe nuking with electric which is multiplied by modded electric and triple dipped from Smite
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Why dont we use?
Attack Speed? -- Simply put, this is a stat that can very easily be applied externally which cant be said for other important stats, there is no external [Reach], no external smite, and there is no external condition overload. There isn't enough room internally so attack speed is the easiest stat to sacrifice.
- If you dont like Smite, replace it with preference attack speed.
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What the Hell is 'Double Dipping'?
People often use 'dipping' out of context and wrong, so i will explain. Dipping refers to when a specific value or multiplier appears in multiple damage formulas during the final damage calculation.
When it IS double dipping -- One value is applied to multiple formulas, say (1x) Our Smite multiplier appears once in base damage formula, (2x) a second time in status DoT formula, and in our case, (x3) Smite appears a third time in the formula for Melee Influence. Our Smite mod has been therefore 'triple dipped'.
When it is NOT dipping – One value is applied to a single formula multiple times, this is when a value is squared, not double dipped. For example, and to stay with the topic, some people like to say that electric is able to double dip from enemy part multipliers and triple dip from faction bonuses, but this is not how that works. When electric counts part multipliers a second time, it is doing so in the same damage formula, so electric is squaring the bonus, not double dipping it. So in such case we would say that electric is squaring (applying twice) a headshot bonus and double dipping a faction mod.