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Coda Caustacyst

Influence v1 | Optional Caustacyst | 5~12x Heavy Spam | CODA

by last updated 6 months ago

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The Coda Caustacyst scythe is a force to be reckoned with, the Technocyte virus honing it with improved Damage, Status Chance, and Critical Damage, as well as acid pools with longer duration.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ATTACK SPEED
1.00
CRITICAL CHANCE
19%
CRITICAL DAMAGE
2.3x
RANGE
2.90m
RIVEN DISPOSITION
0.75
STATUS CHANCE
41%
DAMAGE
 IMPACT
20.0
 PUNCTURE
75.0
 SLASH
70.0
 CORROSIVE (⚡ + 🕱)
120.0
TOTAL Damage
285.0
AVERAGE HIT
355.4
SUSTAINED DPS
355.4
Guide
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Coda Caustacyst builds
Builds by Depravety

Influence v1 | Optional Caustacyst | 5~12x Heavy Spam | CODA

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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Why do we use?

This is a 5~12x combo heavy spam influence build with 90% efficiency for general use.

ELECTRIC PROGEN -- For weight / chance to proc. Making electric heavier is better for influence DPS considering we can just prime magnetic.

CO -- melee base damage per status

Default combo mods used for 12x scaling

Amalgam Shatter + BASE Elementalist -- 120% wind up for heavy spamming, crit and status damage.

  • Flexible for Galvanized

G Reflex -- For initial combo 5x, and 90% efficiency.

Focus Energy -- For influence and 90% efficiency useful to deal with heavy targets, stack combo to 12x quick and heavy spam with minimal combo loss.

Smite -- For double dipping electric and triple dipping influence, must use if able.

Influence -- for aoe nuking with electric which is multiplied by modded electric and triple dipped from Smite

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What the Hell is 'Double Dipping'?

People often use 'dipping' out of context and wrong, so i will explain. Dipping refers to when a specific value or multiplier appears in multiple damage formulas during the final damage calculation.

When it IS double dipping -- One value is applied to multiple formulas, say (1x) Our Smite multiplier appears once in base damage formula, (2x) a second time in status DoT formula, and in our case, (x3) Smite appears a third time in the formula for Melee Influence. Our Smite mod has been therefore 'triple dipped'.

When it is NOT dipping – One value is applied to a single formula multiple times, this is when a value is squared, not double dipped. For example, and to stay with the topic, some people like to say that electric is able to double dip from enemy part multipliers and triple dip from faction bonuses, but this is not how that works. When electric counts part multipliers a second time, it is doing so in the same damage formula, so electric is squaring the bonus, not double dipping it. So in such case we would say that electric is squaring (applying twice) a headshot bonus and double dipping a faction mod.