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Coda Bassocyst

Pure Status Bassocyst v2.0.0 | Electric + Crux / Cannonade | CODA

by last updated 3 months ago

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Amplify shockwaves of devastating sound with this Technocyte virus infested shotgun that hungers for blood, and desires nothing more than to feed upon its enemies. Alternative fire at enemies not vulnerable to Mercy Kills to swarm them with infested mites, while firing at vulnerable ones will perform a ranged execution.

48 VOTES
7 COMMENTS

ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
100.0
CRITICAL CHANCE
18%
CRITICAL DAMAGE
2.2x
FIRE RATE
1.17
MAGAZINE
24 / 96
NOISE
ALARMING
RELOAD
2.5
RIVEN DISPOSITION
0.55
STATUS CHANCE
40%
TRIGGER
SEMI
DAMAGE
☢ RADIATION (🔥 + ⚡)
19.0
💥 BLAST (🔥 + ❄)
789.0
TOTAL Damage
808.0
AVERAGE HIT
982.5
BURST DPS
1,146.3
SUSTAINED DPS
1,022.1
Guide
7 Comments
Coda Bassocyst builds
Builds by Depravety

Pure Status Bassocyst v2.0.0 | Electric + Crux / Cannonade | CODA

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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Why do we use?

Bassocyst Passive:

"Has a unique buff lasting 20 seconds when a mercy kill is completed, granting 100% damage additive to mods such as [Serration] and 100% additional multishot. This buff can be triggered with either the [Coda Bassocyst]'s alternate fire execution, or doing a normal mercy kill without switching to it."
From Wiki

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Roar/Faction + Elementalist over crit is mathematically the best option for DPS. This is yet another shotgun that prefers pure status because it lacks base crit, however, Faction mods are very technical, and everywhere else faction is tradable for [Shell Shock]
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If not running an anti faction, crit mods can potentially become better when headshotting (this means crit mods are optional if u prefer) however, the moment basically any amount of equivalent external buffs or hitting multiple targets is considered, pure status becomes ultimately better again.
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pure status will practically always outperform crit to the body

G Savvy -- Bassocyst has MultiCO, a must slot.

Cannonade -- This is our default base damage mod for this setup, half as cheap and more effective than PPB, at the cost of modded fire rate. Base damage in some form is necessary for CO to multiply.
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Bassocyst already has infinite body punch, but cannonade provides additional surface punch.

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ELECTRIC PROGEN

Electric Progen for maximized electric weight / damage. Alternate fire gimmick primes magnetic in a cone /per second for us, so it is unnecessary as a progen.

Why Electric?

Electric is aoe damage, this works extraordinarily well with Bass because of its plasma wave. This projectile has a large hitbox and infinite body punch through, so for every enemy we hit with electric damage, our electric dots will each create a separate damaging radius for some fun overlapping aoe dots against crowds

Electric also activates on contact, electric says instant upfront aoe damage at the same time as our projectile, compared to other dot's that need a full second to activate and deal damage.

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We use Crux + Viral 60s for huge boost to status chance, the ammo effeciency combined with elementalist [Mag] cap means we can basically shoot forever.

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Why dont we use?

Where Crit? Pure status with faction + elementalist is mathematically better for overall dps than trying to slot crit.

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Additional

1. For optional crit which performs slightly worse than pure status shown here, but works straight out of the box: Crit Bassocyst | Deadhead Electric | CODA

2. Pure Status + Crux is also an option and can still work relatively well: Coda Bassocyst Perfected | Blast + Radiation + Magnetic + Viral + Electricity/Heat | Status - by HairlessPersian

3. Optional RAW damage: Corrosive Cold Bassocyst - by McCloud