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Revision Log:
v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only
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Why do we use?
Bassocyst Passive:
"Has a unique buff lasting 20 seconds when a mercy kill is completed, granting 100% damage additive to mods such as [Serration] and 100% additional multishot. This buff can be triggered with either the [Coda Bassocyst]'s alternate fire execution, or doing a normal mercy kill without switching to it."
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Crit Delay + Primed Ravage -- In a vacuum, a crit Bassocyst can slightly surpass a pure status Bassocyst in damage on single target headshots / weakpoints. This build can be useful if you don't like setting up or grouping and just want something that works.
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A crit bassocyst may also perform marginally better in certain murmur / 1999 situations against enemies with increased weakpoint crit spots
Shotgun Barrage – Default fire rate, can be traded for Faction / Elementalist if applied externally.
G Savvy -- Bassocyst has MultiCO, a must slot.
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ELECTRIC PROGEN
Electric Progen for maximized electric weight / damage. Alternate fire gimmick primes magnetic in a cone /per second for us, so it is unnecessary as a progen.
Why Electric?
Electric is aoe damage, this works extraordinarily well with Bass because of its plasma wave. This projectile has a large hitbox and infinite body punch through, so for every enemy we hit with electric damage, our electric dots will each create a separate damaging radius for some fun overlapping aoe dots against crowds
Electric also activates on contact, electric says instant upfront aoe damage at the same time as our projectile compared to other dot's that need a full second to activate and deal damage.
Electric + Deadhead?
Deadhead -- is necessary base damage for CO to multiply, it also means less recoil and better headshots.
- Unique among the 'Plasmor' family, the Bassocyst has a non-reverted 3x headshot multiplier
Electric has some unique interactions with Deahead: 'Tesla Chain' (dot) can headshot by itself separate from initial hit and activate headshot conditions /per tick. Telsa Chain is aoe damage per tick and considered its own damage instance, therefore it will also apply headshot bonuses from Deadhead to itself a second time (or squared).
Below is what Electric Headshots^2 looks like for damage;

As shown, when electric counts deadhead twice, it will benefit effectively 2.3x or 130% more from deadhead's headshot bonus compared to normal headshots that only apply it once.
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Additional
1. For absolute min-maxing, consider a pure status Bassocyst for better theoretical performance than a crit Bassocyst, but requires more work: Pure Status Bassocyst | Electric + Crux / Cannonade | CODA