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Coda Hema

Hema v1.0.1 | General Use / Viral Heat | CODA

by last updated 5 months ago

1710

The Technocyte virus did nothing but increase the Hema’s thirst for blood. With increased Fire Rate, Magazine Size, Critical Chance, Critical Damage, Status Chance, and Damage.

21 VOTES
1 COMMENT

ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
20.0
CRITICAL CHANCE
20%
CRITICAL DAMAGE
2.3x
FIRE RATE
6.15
MAGAZINE
72 / ∞
NOISE
ALARMING
RELOAD
2.0
RIVEN DISPOSITION
0.80
STATUS CHANCE
30%
TRIGGER
BURST
DAMAGE
 VIRAL (❄ + 🕱)
52.0
TOTAL Damage
52.0
AVERAGE HIT
65.5
BURST DPS
403.2
SUSTAINED DPS
344.3
Guide
1 Comment
Coda Hema builds
Builds by Depravety

Hema v1.0.1 | General Use / Viral Heat | CODA

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Revision Log:

v 1.X.X >> Build identity changes / Complete build overhaul
v X.1.X >> Central idea stays; only mod order changes / or Major guide rework
v X.X.1 >> No change in setup; Minor guide edits only

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Why do we use?

Default [Hema] setup using viral heat

[Mag] PROGEN

[Mag] progen to combine with innate viral for debuffs

testing needed [Hema] gimmick is [Blood For Ammo], as well as a second lifesteal passive on headshots.

Crit Chance is low but Crit Multiplier is high enough that crit mods are still worth using.

[Shred] – Necessary punch through + fire rate

Aptitude – [Hema] has MultiCO, a MUST SLOT

Deadhead – Easy maintenance base damage, less recoil, better headshots. [Hema] has lifesteal on headshots, should be aiming head level anyways.

TR + [Hellfire] – Mathematically best option for heat dps, double heat mods are necessary for weight to scale past viral + magnetic, this combo is better than trying to slot [Hammer Shot] or Elementalist after further testing.