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Coda Catabolyst

Brozime’s Coda Catabolyst build

by last updated 4 months ago

1750

When the magazine reaches empty and is manually reloaded, the Coda Catabolyst launches not one but three powerful grenades. Also has a higher Status Chance, Damage, and Magazine Size.

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ITEM RANK

40

80 / 80

APPLY CONDITIONALS

KUVA ELEMENT

ACCURACY
6.3
CRITICAL CHANCE
11%
CRITICAL DAMAGE
2.9x
FIRE RATE
12.00
MAGAZINE
37 / 155
NOISE
ALARMING
PUNCH THROUGH
0.9
RELOAD
1.7
RIVEN DISPOSITION
0.60
STATUS CHANCE
50%
TRIGGER
HELD
DAMAGE
 CORROSIVE (⚡ + 🕱)
56.0
TOTAL Damage
56.0
AVERAGE HIT
67.7
BURST DPS
812.4
SUSTAINED DPS
636.9
Guide
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Coda Catabolyst builds
Builds by MaGanicGo

Brozime’s Coda Catabolyst build

Please note, this build is from the content creator Brozime. Video link: https://youtu.be/lxoUjpm38TM?si=_hX-hh9OCXEFjpPy

Quick volley notes from his video:
Weapon is insanely strong. Great for disruption missions.
If you don’t have [Critical Mutation], it can be replaced with [Primed Target Cracker]. It will make the build worse, but the weapon will still be great.
Weapon cannot have punch through, which is why [Merciless Gunfight] is missing.
If you decide to replace [Hornet Strike] with [Galvanized Shot], he recommends going magnetic instead of heat damage. He personally prefers [Hornet Strike] because [Galvanized Shot] does not apply to [Catabolyst]’s grenades.
Weapon is a little “stubby” without [Ruinous Extension].

Less important note: Brozime manually swapped the V polarity in the exilus slot onto one of the other mods in order to make that slot neutral. I did not [Reflect] that here as it increased the forma count.